We have heard your concerns regarding energy and we understand that for many of you this is an unpleasant mechanic of the game and ruins the experience, when we decided to re-launch EWS we said that we would listen to the players, and implement changes based on their feedback, we intend to back up that claim and we are happy to announce that with either V1.1 or 1.2 We will completely eliminate energy
@Dev : this game is very similar with our games, Epic War Legends.
If you wanna pump up your rating you should add additional control at the battle , if not , the game will ended up like mine :) . Rating will be not too good .
But believe me once you have your player hooked, they will likely to play the game and getting addicted. Last suggestion you should expand energycap to 40-60 .
Its very polished and well designed game and i know this is not fit with web . Wish you luck on this game.
For Anyone cant play the game after doing this
- update unity webplayer
- update Firefox / safari
open this tips
https://www.facebook.com/photo.php?fbid=10203578233887379&set=p.10203578233887379&type=1&theater
Latest patch bug : if you found latest patch is having animation bug , we are still working on the bug. We will post announcement for this bug . Sorry for the problem.
New player bug which we cant get enough crystal to going forward still happens on latest patch. We will fix this issues so new player can play the game.
v1.0.0.81
- more info about unit’s stats
- fix chara animation for Lilith + Archangel + Death Claw
- A fix for Lilith bug (Lilith die, respawn, only wings appear)
- fix BGM slider at PvP
v1.0.0.75
changelog:
- easier waves on level 5A and 8A
- change exit button text in tutorial into close button
- pvp in-battle keyboard shortcuts
- uncouple the options interface and battle area, so that dragging the volume sliders will not pan the camera
- fixed bug repeated confirm button rewards when constantly click on confirm button
- bug on spells popup menu when you can't afford to buy a new spell, you cant exit the warning
- fix unlocked skill that can be used by clicking the empty skill box
- remove all other units from new unit popup if a hero is affordable for the first time, this hopefully encourage players to unlock heroes before units
- remove evolve units from new units popup when unit is not evolveable yet
- removed 'Run in background' feature, some crash reports received after feature set
v1.0.0.74
changelog:
- Units page is broken, even after refresh
- in-battle keyboard shortcuts
- fix unit failed to detect enemies
- fix bug titan sell
- fix bug equipment +10 cant sell
- fix bug flame devil II attack type
- fix immortals on journey 5c,10c,18c,25c,26c,27c
- faster battle timing
more fix come soon
@all : thanks for you early feedback . About "curency" used for unlock content, we have design it so player can unlock most of the content without buy curency pack . But it would be nice if you can support us :) .
ps. Crystal can be acquired from pvp achievement , achievement , clear stage reward .
New build , bug fix :
- fly hit angle fixed for unit from left
- change text damage from bitmap font to text mesh (intel vga crash+freeze bugfix)
- stop units from walking out of screen boundary
ENERGY already wiped into the game system . Enjoy and thanks for your all complain about this issues.