Good concept for a nice twist on Pong with good choices for music, but still very buggy. Insane mode still causes the endless-game bug (which forces you to reload the page to get out), and there really needs to be a way to quit a hopeless game before it's over regardless.
The only thing that would make this game better would be if it saved your best score from each level to keep a running total instead of making you play through from the beginning each time.
Clearing levels 1 through 8 without getting hit will earn you the Hard badge. Make sure not to let too many green rings explode on their own though, as you don't get credit for those.
LOL, Kong interrupted me to let me know I had set a high score, which lagged out the connection just long enough to kill me. If I had missed the Hard badge because of it, I'd be right pissed. Fortunately they all came in nicely. Max Combo 146, 140% accurate, and AGH 5 HITS OFF A PLATINUM DEADEYE. Not bad for a first try! :D
I absolutely loved the first Now Boarding at http://www.kongregate.com/games/gabob/now-boarding-episode-1 but this one feels like a real step backwards. The graphics have lost their goofy charm, click-and-dragging everything is a real pain, you don't get to design your own airport anymore, and everything just feels much more limited. This one isn't first-class, it's coach, right at the back by the galley and bathroom!
I love this game! There's just two things wrong with it, unfortunately they're pretty huge ones: 1) the AI for which passengers get picked up and dropped off on multi-city routes is just horrible, and 2) THAT FREAKIN' MAP IN THE CORNER! Too small to see all your cities without zooming out until you can't see the passengers' shirts anymore, and waaaay too hard to click on passengers in other cities without resizing the map. Fix these problems, and this might just be the perfect game.
The art was beautiful, but the puzzles were pretty nonsensical. Overall, a pretty average point-and-click adventure. One question, were the gremlins flipping her the bird when she flew past on the way home?
A nice fancified version of Planarity ( http://www.planarity.net ), nice graphics and soothing music, plus starting with something other than a circle makes a nice change. The writing could use a proofreading though. I was also hoping for a little more of an ending!
This game has some promise, but the user interface is horrible-to-nonexistent (no quit/restart or mute buttons at all? really?), the pacing is slow, the graphics are functional but hardly impressive, and all in all http://www.kongregate.com/games/Reflexive/airport-mania-first-flight is the same game but better in every way. 2/5.
There's definitely luck involved, but not as much as you might think. Don't fall into the trap of holding out for perfect towers every time--especially after L.6 or 7 when you don't have time for fancy rearranging. There's always the chance for more points on the next level as long as you survive this one. As soon as I got that into my head, I made it to L.17!
I love this game, but I really wish you could select to replay already-completed Challenges, rather than having to start a new game and play through them all in order again.
First level of the GH Cup has a great chance for a 3000+ mile putt. When you go to shoot, put the mouse somewhere over the blue planet with the gate, even though the arrow doesn't reach that far. It'll take a lot of fiddling to find the exact right spot, but you can get a hole in 1 that orbits the whole system before landing.
These guides REALLY don't need to be whole separate games... it's a bad habit these particular devs seem to have picked up. I hope they break out of it soon.
I wanted to like this game, but... it just isn't very good. It's like playing a game where your computer keeps freezing and losing all your progress, just a little further along each time. If there were an option to carry the last level's buildings over to the next one, it might actually be worth playing. As it is, you just get to keep building the identical street again and again and again...
A few tips: for the Topping score, it only cares if you have the ingredients evenly spread per quarter, it doesn't care if things are all stacked up on each other in a particular quarter. For the cutting score, the positioning doesn't have to be perfect, it mostly just cares how many cuts there are. And if you get the cooking time wrong by more than 5 minutes, you'll lose fewer points by throwing it away and re-baking than by trying to serve it, even for half-hour pies.
Getting to L.30 for the first Hard badge can be done in about 60 days if you play fairly well. Getting the second one though is a real slog. CrusaderLord has it right: play a few days at a time once or twice a day, and it'll happen eventually.
Though after Day 70, I would also just quit and restart the day if I didn't get at least 1 non-gold customer in the first 4, or sometimes 2 in the first 5 if the other orders were a pain.