The hint system needs to be worked over since it's pointing at things that I've already picked up.
If I fail a level and start it over, I win if I pick up the items that I missed the last time. I win even if I don't pick the right things up. As long as I pick up the certain amount of items. The click counter doesn't reset between levels either. Two clicks (directly on one of the things I was supposed to find as well) led to darkness in Granada.
To get the golden fruit in Granada, I first had to click the bush to even make it appear.
Some things won't register even if I clicked on them.
Some things aren't even there.
This needs some serious polishing.
@ Asatoth: Thanks for the feedback, we solved the clicks & found objects reset bug that you mentioned! Some stages have hidden functional objects, where you should click them to reveal some hidden objects. In Kyoto there is a door and a window, in Konstantinople there is a wire door, which indeed these actions are not very apparent..
Uhm. Why is there a countdown to start and then another countdown to get passed the first black bar? And also. Reverse just directly puts you an inch back.
Countdown is inspired by start in long-distance starts, where first you can choose your position and prepare, and then you start. And going back is made like that because i'm beginning game-maker, and it was easier to balance game doing that. I think players will rarely use it tho
What else can it do, if the player isn't pressing consistently enough to get a reliable reading?