Bug report: If the fire boy is standing on a frozen lake and then the frozen lake is hit by a red light, the frozen lake becomes water but fire boy doesnt die and can walk freely on it
It would be interesting if upgrades of units were not linear. So max level mice could be an option instead of dragon for example. Maybe adding new specials at max lvl to make the firstunits reliable at higher lvls
Great game, i really enjoyed a lot by playinig it. As a friendly advice: If the original idea of making each level upgrades independent was to make it a tough game, you can make just 1 big upgrade bar for each characteristic, and reduce the bonus it gives, maybe even reducing the initial stats, as im pretty sure the first world can be completed with lets say 70% of the speed in normal difficult. This way the player feel less frustrated in each level, because even if they're losing a lot, at least they've "progressed" in a sense that they're accumulating stats for the more challenger levels. Also that gives the opportunity to players that are not so good to just do the previous levels in all difficults to accumulate stats. And the all doers the possibility of getting all stats and all difficults. And the overall player will still get to the final boss with half speed and half armor, or whatever they selected.
"Seeing as how we've got lone soldiers single-handedly clearing out entire cities, I have to wonder how the hell this zombie apocalypse ever got out of hand to begin with." Obviusly you were in some kind of coma in a hospital
More than a year without playing tyrant. Lot of new packs, everything is absurdly expensive, and waste 100 energy by Not doing a new mission. I just remember why i left
the game while really interesting at the beginning just gets frustrating and annoying. Ill close the tab and go on with my life without this hard badge