Well this game is too luck based for me. There were many times where I knew what to do but I couldnt get everything to act how i wanted it. You have to get the exact right spot sometimes. This was made clear when I looked at the walkthrough for level 23. Only reason Im giving this a 3/5 instead of 2 is because of the achievements
Ah its so infuriating how awesome this game could be with minor changes. Right now its just so random and theres no carryovers, it could just be so much better
I completely agree! It was a learning project and, to be honest, I got tired of working with my mess of code. I tied off the ends and released it so I could move on. Thanks for the feedback! I'll definitely take everything said into consideration for my next project!
For anyone wanting to get lots of experience and money fast just get some ghost balls and use them to destroy bricks that give a lot of each then leave the level and repeat. I suggest level 13 becasue it has a lot of high exp and money bricks. I grinded that level up to the level 70's pretty quick
Wish you could play a story mode even if you beat it. I didnt get all the upgrades for the last car and want to get them but i would have to start a new game and do it all over
Just wanted to say thanks for responding to my previous comment. I understand now that this game just doesn't fit me but I am really looking forward to see what you do in the future.
The games pretty good but without anything carrying over between games I don't really have that much interest. For instance I'm a person who does not care at all about score so leveling up doesn't really give me any pleasure in this game. 3/5 but could easily be a 4 or 5 with some minor changes.
The game is designed to be a one-shot game, like Canabalt (with a little bit rewards for people who are persistence), so we can't let carryovers in this game.
Perhaps the said can be implemented in the extension game later! Thanks for the feedback!
First off you should change the get achievements thing. If you can only get in game achievements on another site i automatically deduct a star but I checked and you don't mean in-game achievements you mean website achievements. Also needs a way to look at your flower field anytime you want. As is i give 4/5 but if you make it so you can see flower field whenever i will give 5/5
Well this looks like it might be ok but anytime there is real money involved (like a time limit on play time that you can buy through) I am immediately turned off. Im in the first battle and it looks a bit complicated and I dont feel like putting any time into a game that i probably have to pay to get the full experience
Hi there Asher! I'm happy to report that you can actually experience every single portion of our game without ever spending any money, it will be a bit quicker if you do, but it's not a requirement to receive the full experience. :)
Ok so i really liked this game as frustrating as it could get however level 23 is frustrating in a way that makes me dislike the game, at least for getting the achievements. To beat level 23 with no acid boots is absurd. You have to do incredibly difficult maneuvers one after the other perfectly and the whole time the screen is shaking because of the worm.
Pretty fun but once you get further in the original and insane packs some of the levels are too luck based where you repeatedly are put into situations where you dont have enough time to react to the super fast rockets
To replace skills on the skill bar you just go into the skill tree screen then click on the skill you want to replace. When you do this there should be a spinning blue circle on the spell you clicked. Then you click the spell in the skill tree that you want to switch with.
So this is pretty decent however i can only give it 3/5 because I lost interest before the game even finished. Somewhere in the high teen levels it got to the point where zombies would come out one at a time and i would easily kill them and then have to wait 2-5 seconds for the next one to come out. This problem made the game become extremely easy and boring. Also right now there is no incentive to get skills really since you dont even need them
I completely agree! It was a learning project and, to be honest, I got tired of working with my mess of code. I tied off the ends and released it so I could move on. Thanks for the feedback! I'll definitely take everything said into consideration for my next project!