All of my bikes are rounding a corner then turning away from the right direction and going into a wall. They've all been doing this for like 100 generations.. http://prntscr.com/lmijdj
At Generation 102 I had a bike go through the whole level 3 track one time. Ever since then they have all failed very hard. I'm not sure what it's learning.. but i'm gaining 0 progression at Generation 150. Seems like i'm actually LOSING progress.
I want to play Bootcamp, WarZone, and Headquarters.
I feel like Bootcamp and Headquarters will both require gold to keep progressing at a steady pace. I feel like the developers need to be more generous with the free gold. Right now it's not really enough to keep up with the difficulty slope in Bootcamp, and it will never be enough to donate to my Country HQ.
I don't mind being behind people that pay for gold, but I still want to progress and have fun in the game. I'm on a two hour run right now with 14k contractors gaining more gold per sec than I ever have before. Yet I have +0 contractors and I hit a huge wall.
Thanks for the thoughts, will discuss this in the team and consider if we'd like to change something. But if you don't mind a few thoughts from my end:
As to date we have been very careful with gold and feel it is adequately balanced, but maybe it deserves another look in some cases, primarily in Boot Camp's early game. As I feel that that's where you're coming from and it might be most noticeable. As when you'll hit privatization that will give you a huge boost again. So it's mainly the difference until getting to there.
In War Zone gold doesn't really give any big progress benefits, it mainly makes things a bit more convenient. And WZ is more of a means to collect gold via various ways.
As for HQ - I ran out of writing space :D But I'd happily elaborate on our view (in a forum post maybe?) and that some things might seem too gold dependent, where they really are not, as we designed them to ensure it doesn't happen.
They need to rework the deployment model so that we have a real sense of progression as we play. Once you hit the 3rd deployment and beyond, it takes a very long time to get enough Power Points to deploy again... Make it so that you can deploy at 100 each, but give threshold bonuses for deploying with Higher Power Points. This will make it possible to continuously progress, and give some incentive to see how far you can get.
Without that we get stuck real quick unless you spend money...
We deliberately don't want this to become "deploy fest" from the start. i.e. you can play for 10 hours straight continuously re-deploying. We want players to be able to progress nicely with short-mid game session length. Still we will consider changing progression speed at various points (or adapt some multipliers) based on feedback, and see at which points you might feel there's not enough progress.
Opinions on specific game-points are really helpful to us so thanks for that :)
It takes too long to progress through the levels. Even when I'm killing everything with ease... I wish there were -monster per wave upgrades, or the game just moved faster.
Will be doing something about that in next update, thanks.