I'm stuck with my tail tied to the tree, too. I can hit k, m, or e and the game will make meowing sounds, but the animation of the cat's mouth meowing doesn't happen and the crow doesn't peck when I do it, no matter which key I hit.
I'm hereby requesting an additional level, whereby we can recapture Stabby McStealer. An enjoyable game, though it does get a little dull towards the end.
I enjoyed this game, like the last one, but again the controls don't seem to be implemented terribly well, and the dialogue seems like it was written by someone with a minimal grasp of the english language and a bad translation dictionary.
Making it so that the player has to spend most of their income just to break even while slowly improving one skill or relationship at a time is a cheap tactic for increasing playtime without having any decent content. This game makes me upset that 0 stars isn't a viable rating.
The only complaint I have is that one can't see specifics on a part's ability without buying the part first, which destroys any ability to plan purchases.
Decent game, but has a number of basic flaws:
* You both navigate and interact with the world via mouse-clicks, and your character has absolutely no path-finding ability whatsoever. This can get annoying, because there are a number of obstacles in the game that look rounded or circular that are actually rectangular.
* As with most MMORPG games and rpgs in general, there’s too much grinding.
* There's an in-game market system, allowing players to sell things to each other, but you can't put anything on the market for less than 1000 coins, making it mostly pointless, and cluttered with a bunch of crap that you can get cheaper from stores or free as a common drop.
* Most windows/menus won't open while your character is moving.
* It's common for certain types of monsters to gang up on you, making quests involving them far more difficult than their rating otherwise indicates, since your character is only capable of attacking one enemy at a time.
Sorry, there were a bug in the last update. It's fixed now.