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Game comments and reviews
Sep. 25, 2015
Unity web player is obsolete now. Please follow the directions that unity are giving and target unity webgl for new games. There's little point releasing new web player games, they don't play.
Developer Reply
As soon as their WebGL build is out of preview and I can get a build that actually works, I'll start exporting to WebGL and make that the version I release.
Apr. 25, 2012
Game presented me with a whine about ad blockers and a long delay. 1 star
Jun. 15, 2011
Too slow. Make it more efficient.
Mar. 05, 2011
The pants are too heavy. I'm all for inertia in games, but it takes him far too long to turn around, to the point where it's uncontrollable at any speed - so in a game that's supposed to go fast, you have to resort to moving slowly in tiny steps in order to land where you wanted, on the trickier bits of platforming.
Jan. 09, 2011
Fair bit of the music is lifted from Aveyond. Is this authorised?
Dec. 18, 2010
Unplayable because when I hold down two notes, one of them flickers on and off.
Oct. 04, 2010
This game works fine with adblock plus. There's no issue with ad blockers.
Jul. 13, 2010
Completed. This game combines all the most annoying aspects of pixel-precise jumping, searching a vast featureless land for one last meaningless blip, chiptunes, and bad graphics. (Yes, chiptunes can be good. This one is droning and annoying. Yes, atari made blocky pixel graphics look pretty. This game makes them look ugly)
May. 25, 2010
The embarrassingly misleading "IP information" annoys me. Some of it is right, some of it doesn't mean what it appears, and some of it is just things which certain of the sponsors would like to be true, but are actually just made up.
May. 21, 2010
Controls are unreliable, and your blob things pile up on top of each other so you can't sort them out. Not playable for me.
May. 20, 2010
If your game is based on deliberately making the control scheme suck, then you're making a game about controls. Does anybody think game controls are fun? Does anybody think fighting bad game controls is fun?
May. 07, 2010
The lack of direct control would be tolerable if your units knew how to target enemies on their own, instead of just flying around and shooting at things which aren't there until they get killed. As it stands, this is mind-numbingly dull. The only reason the game is winnable is because your death ray is such a huge advantage over the opponent. Your units alone aren't much use.
Mar. 13, 2010
Weak. Only reason it is hard is because the towers make poor target selections.
Feb. 21, 2010
Dull. It's just a pixel-hunter. There's nothing to do except wave the mouse pointer over the image until you find a clickable spot.
Jan. 19, 2010
Placing a banana peel on the floor just past your locked door makes it 'harder' to break into your house, but few people would bother. swfencrypt is slightly less effective than this. If somebody bothered to go to all the hassle of grabbing the swf and running a decompiler over it, they're fairly likely to spend the extra few minutes it takes to strip off swfencrypt nonsense.
swfencrypt is fairly useless. Anybody who can decompile a swf can defeat it with little effort. But then, anybody who believes in things like swfencrypt probably doesn't have any code worth reading.
Dec. 29, 2009
Text is unreadable. Worthless.
Nov. 21, 2009
"Be patient and wait for the right opportunities"? Like a slot machine, you mean? Winning here is pure luck, no skill.
Jun. 30, 2009
Man, this is twisted. It's supposed to be a parody, making fun of this type of game in a sad sort of way, and it turns out to be more popular than most of them.
May. 22, 2009
all the people complaining about the timer... have never run out of time
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