I didn't expect this to be so difficult. Besides a few things glanced over that would make navigation much easier and the shortage of level, great game.
I hope to see a sequel/update at some point.
Controls are bizarre.
There's no deceleration, if you want to go the opposite direction in mid air, you just do without slowing in the direction you're going. It makes it difficult to maneuver sometimes.
Otherwise, its great.
Hit percentages are WAY off.
I missed with a 95% hit rate four times in a row.
That's a 1:16000 chance of happening.
Now, it may have just been that 16000th time, but there have been other event like it; four misses at 60% (16:625), three misses at 75% (1:216), etc.
At least make the data correct if you aren't going to change them.
I died and I'm alive at the same time... I'M SCHRODINGER'S CAT...er...FROG
I jumped too far while about to turn back into the guy and apparently landed in both a vial that kills you AND a vial that kills you.
Fantastic game, but there was one thing I don't understand: Why is it that when I make a great chain, then go to add to the end of it to lengthen it while being absolutely sure that none of the new pieces affect him in any way until intended, that some minute detail seems to have changed and the chain that I had perfected thus far is blown all out of function? I change things that do nothing to him at all and the things that I am absolutely sure do to him change slightly and screw everything up.
Basically a triangular tic-tac-toe, but this needs to be communicated better in the directions. The first few times, I didn't understand what the goal was.