Saves moved again - what's happening? Every update the saves seem to change, so now I've got two sets of saves... I'll be back to my monk after the next update, then. Weird.
It has nothing to do with updates, it has a chance of occurring on every refresh, it depends on which domain the kong load balancer sends you to I believe (so repeated refreshing won't help).
I have donated, but - believe it or not - more as an appreciation of the developers' effort, than a way of getting 'uber items'. I like the concept and the mechanics. Your criticism was not constructive, it was your opinion with no recommendations. If you play the game for free, accept what you are given. If you don't play, why bother with commenting? Let everyone decide on their own whether they like it or not.
@sweden_finest: If you don't like the artwork, don't look at it. If you don't like paying for extra items, go and spend your money on a book. If you don't like the game, don't play it. If you can do nothing but complain, seek help.
@LegendaryGamer: you don't - money will be automatically taken from the bank when you buy something that costs more than you have on you at the moment.
In the Wiki it says that players who initiate a PvP fight get their 2 VPs refunded if they win - but they don't. Thus, attacking someone two levels lower is pointless, as it awards no victory points.
Isn't there a hidden bonus in Priest's Power Word Shield? Whenever it goes off it seems to stun the enemy for 3 seconds (it still absorbs the damage, of course).
@firecat6666 - I will not tell you what skillset I used because that would ruin playing the warlock for everyone else. Figure it out by yourself, that's the fun of this game :)
@ricrestoni: yes, I have killed Kel'Thuzad with warlock and lvl 6 guild (legendary gear, potion).
@Haun7ed: if I were to pick the easiest and fastest class to level, I'd say it's the Hunter.
@SlayerFace: Battle stance increases damage you deal by 1,5% per point when your health is above 50%. If your health is below 50%, it reduces damage you take by 1,5% per point instead. At least that's how I think this is intended to work (and indeed works, as far as I know).
@abra: Last comment before the discussion should be taken to the forum: "priest ability has a cooldown, so may not work every time (particularly if you only put 1 point) with 10 points in ghost wolf, dieing is faster than resting without food for the shaman." s no off-hand equipped). Subject to balance test, of course.
Maybe some time in the future, you never know :P