It needs two things: first, the difficulty have to be fixed because it increases too fast. Second, it needs to be interesting, by now nothing happens for too much time. Also, the artifacts are absolutely prohibitive. Better to rethink the game from scratch
You should remove the walls and create a port and a shore on one side, then use the radar to find fishes in an open sea. The far you go, the bigger they are. And also it could be fun to have a shipyard to buy new ships bigger and more capable.
Totally, a larger version of this game would have an expanded map. I actually wanted different biomes that had different mechanics. Biome 2 would have the dreaded NES TMNT lightning seaweed, and Biome 3 you'd be fishing in a volcano.
Damn that seaweed! https://youtu.be/4eqX61SCI1I?t=89
I played for a while so I can say my two cents:
1- farming to reach a level high enough to beat comfortably the raids takes too much time. I mean, days, not hours.
2- not enough maps. It comes to be repetitive and boring quite immediatly
3- not enough items. I have 1.06M gold, and no idea on how to use it.
You should balance better the levels and the items available, because the game loses quite rapidly any grip on the player. 4 stars by now, because despite all the game is good.
https://en.wikipedia.org/wiki/Composition_of_the_human_body Iron: Fraction of mass = 60×10^−6. That's ~3.0g in men, ~2.3g in women. I decided to discard elements with less than 0.1% in body. Magneto would have serious problems to kill us with our own iron xP
With a simple design and some wing and some straight road and some madness is possible to fly for short distances. Damn, I NEED turbines or at least some little propeller.. c'mon, just a little cute propeller... just one...
I gave up and changed my rating at 1/5. Frankly the earnings are too small compared to the difficulties. It's the same story of Cyclomaniacs: the opponents are always too strong, and the restrictions makes the task part pointless (If i cannot upgrade, then how I can win something?). I have ended Cyclomaniacs at 100%, and that's enough. The first DCR was better than this.
By far too easy, but fun as the previous ones. Some of the levels are clever, anyway, with a better graphic (ehehe) and some well designed levels it could become something interesting.
Exactly what's the point in the quests where I can do absolutely nothing?
Running in circles randomly firing backwards is the only way to win, in a very boring way.
Not anymore! Game has been updated for a smoother movement experience!