After last boss battle, an afk player will remain at room, becoming room owner, causing the next 3 players to await 2~5 minutes to GO, and then he will be kicked. Can you set a timer for afk room owners, to press "Ready" in 20 seconds, or they will be kicked automatically?
- Hellfire 26 ... nuke may fall over the city, do you copy?
- Damn! Mad cars're burning, two gas trucks at garage, near the mines. Our engine is a mess! It's gonna blow! And a mutant's dancing with me, I'll fix it
- Reloading! Carpet Bombing! What're u doing? drive! They're overruning us!
- Here comes the alpha mutated one! Too close for the missiles... That's how it's done! You're good at this!
- Stop, let me a place! Thanks, you're amazing!
- Are you right, Dianne? Stay with me! Hellfire, we need assistance
- ... This is insane
When your team misses and don't scores, and the goalkeeper hadn't stop 4 goals, let's say to your boss "2 Free NRG drinks at half-time and 2 at training!"
when you already have all the camo, Slot Machine might change it to other 9, 2 or pistol/star. Also the weapons... sometimes I had got a yellow one and its a lot better than higher level ones. I prefer to use the War Funds to randomize the weapons at shop
Instead of stars, give money per monsters, and headshoots, multikills, etc, and with it, upgrade the weapons, castle, etc. And give stars when you get 2500 monster heads, etc, to get even better stuff or magic powers. The aim is hard to use.
Guilds. If wealth decay, guild decay. It's useful to quit people that is not playing anymore, but I prefer a guild based on not losing wealth. And the time you get for holidays, the messages, the guild system may be better. on future..
Air towers are weak, you could compare with Flamethrowers. Could you add achievements and if you get them a related upgrading will be forever? i,e, "ACHV: You had killed 1000000 monsters! Starting Cash+1000"
Some guilds throws the users if they couldn't be there playing in 20 days, but, it may be somekind of "hey, I'm on holidays" button on your profile to warn the admins and friends
"Black Town Rat cause 1 damage to You
You cause 1 damage to Black Town Rat
Black Town Rat cause 1 damage to You
You cause 1 damage to Black Town Rat
..."
This causes slow fighting issues..
On time limit zones, instead of "Next action", the game may increase the time that you had used "+00:14", i.e and not await 00:14 seconds, a minute, etc
After you had completed an island, why not to set it as a Survival Island where you will find the same monsters, but some levels lower than you, with the same items, and then each time you defeat them, they appears with higher level or number, until they win you, and if you get great scoring, you get better items? Vote for Survival Island on past islands.
Could you add to pets some slots and let us decide what it will be active or, i.e, set "+1% critical chance per hit" to a pet, "+5% health" to other, etc?
It's well done, but perhaps needs dialogs too (and of course upgrades, etc). After final boss, may be an ending will be nice. And, also, infinite rocket launcher, etc Ah, and it's so faster that I thing a 2P COMPUTER is possible there too...
It's a problem when you reclaim the zone and there are still survivors or scraps there, we lost them directly, meanwhile on a real world you get them. I understand if the survivors feel you had abandoned them, but, the items don't move from there by themselves.. And I suggest the "safe" buildings may be possessed by zombies when someone is injuried there...
After finishing the game, I load my char, but it starts always at the end, and had not increased char EXP (it seems). I wanna to expand the magic tree of him, and try the last weapons on the first enemies ^^