Got to agree with DoruTheDragon, Tuning gets unlocked very early, yet despite being at the leader stage, and already on the 3rd map part, I can still not tune anything. Like what is the point of unlocking it so early, if it remains unusable? It just brings up frustration in the player, simply from the knowledge of its existence. Reading the comments that point out that there used to be an offline mode as well as alphas not taking up space and it makes me wonder why the game is getting worse, rather than better over time.
You get free Derium since the first login and the only place to spend Derium is there. Anyway, at map 3 i doubt you have enough unlocked Pins to worry about using that feature a lot or no. Alphas not taking space, obviously, it was a bug, instead of fixing it i let the autospawn add Alphas ignoring the cap. Nobody said that "there used to be an offline mode" because thats not true, actually people want more offline progression because there is not enough.
The auto function for heal doesn't seem to be working. In fact having the auto button on prevents me from manually clicking heal, which makes it even worse.
Otherwise this is a great game and I am enjoying it so far.
The time god seems to have the power of the production god and affects stuff like research rate, mining, gear creation etc. So why would you go for the production god, if the time god is so much better? maybe some way to see all the effects that having a gods favor/disfavour, (the random(?) ones) would be nice. Or at least all the ones you have experienced, to make the production one look better.
The hobbies system has to be improved somehow. I really dislike waiting like 8 hours for the 15th level of buff and badass, to get hunting which I need to level up my relationship with one of the girls. Also the diamond thing has to be worked over somehow, because I spend 10 diamonds every time I could for the extra time slots, only to discover that 40 of them would give me 5 etc. and the screen to that was locked :(
It was locked? Like achievements never opened for you? I think it is only locked at the start during tutorial, but if you can show a screenshot or give more info that would help us understand the bug
I have 2 things to complain about:
1. No Joy boost of any type available in the science tab. Switch out one of the availability boosts or add it in somewhere, preferably in one of the higher level ones.
2. There is no way to have a smaller footprint than the soft limit set by the land size. I have 2.5x footprint compared to the land limit, and I still need to 1.5x my culture to get the next system "included". While that would get me some land, it isn't enough to compensate for the enormous cost in land that is required to get there. Is it for game play reasons, so that people would start to look into folding the universe and going into the next one? Because going from 150 su culture required to 1800 su is quite a jump and might be intentional.
Why does the infobox for the connected say that it requires little force, just a lot of the trade value, while forcing me to get 2x the force required for the occupied statues alone. Seriously, what is up with that. I have over 1 ou trade but because I have so little cu force (less than .05) it doesn't matter, which makes me question why the force buildings are 2x as expensive as the availiblity buildings.
Number one thing everyone should buy each day is at least 20 to 30 levels in wood + stone, otherwise zou will get to JaredSkye001 situation, wherein he doesn't have the resources to upgrade his production buildings. I'm at a comfortable 2k people with over 200 plus employment slots still open, and at a decent resource level of ~270 right now. I don't know how well this strategy will work at the 3k to 4k people range, but so far it is working perfectly.
Kittykat, it increases the overall power that one might get. Basically there is the basic power upgrade through the damage upgrade, with the quality thing acting as a modifier. Course high quality paired with low damage upgrade, something like 4000%, can still be surpassed later by a tool with 2000%. Basically it is like having a luck attribute, which increases the chance of getting high power at a lower damage upgrade level.
Tips for people who don't know this or that:
Stats:
ATK is damage modifer.
DEF is evasion rate as well as HP modifier.
SPD is recharge bar modifier.
Just look at stats while shopping, don't bother looking at the special effects certain parts have. Stats are key to winning. Also the Onell chipsets are the best, they will give you the best stats for your money.
Mechanics can be promoted, so that they repair better.... but leveling them takes so long, that I would just recommend hiring new mechanics with each grade up.
Training... While it may seem stupid to upgrade, either don't upgrade for max TP to Stat conversion (1:1), or upgrade all the way for time saving, in the end 5 TP will give you 4 stat points.
Otherwise just enjoy being op, once you have MAX stats.
Way to get past the first 10 seconds with a near 100% sucess rate: Look at the entire thing, as in the edges and react accordingly to incoming stuff. Just looking at the center thing will get you killed.
Guide: get a worker, set on collect. Get pipewrench and use yourself till you can get an uzi and second worker. Upgrade both power and dex, then wait till you can get a machine gun for the uzi guy. Then get to upgrading both power and dex as far as possible. Then use money as you wish, although I recommend this setup. Every worker uses a machine gun except one whose core and power was maxed as well as collect. But WARNING: intense on the computer and you will max out the 3000 coin max max limit that you can buy.
Fixed !