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Bubble Tanks

Play Bubble Tanks

Mar. 22, 2007

Rating: 1

Nice, I like the bubble attraction. :) I still think you could change the sound effect though.

Bubble Tanks

Play Bubble Tanks

Mar. 21, 2007

Rating: 0

I think you should make it easier and faster to get to that point in the game. Maybe if you decrease the difficulty a little by increasing your firepower and making bubble-loss less permanent. But I think what would help the most is making it easier and _faster_ to pick up all the bubbles you leave lying around. I found myself pressing too hard on the keyboard trying to get myself going the right way. Maybe if the bubbles have a slight attraction towards your tank, or at least decrease the maximum speed or increase the starting speed to reduce the amount of backpedaling necessary (I found myself doing that a lot). Hope you found these suggestions helpful. :)

Bubble Tanks

Play Bubble Tanks

Mar. 21, 2007

Rating: 1

Actually, the sound isn't too abrasive, it's too percussive. And when you pick up several at once it gets loud. Maybe do a stop() before the start() when you play the sound. Anyway, now that I've played a bit more I can offer some gameplay suggestions. I started to get bored, so I ventured down to the harder levels to see what else there was. I really liked seeing all the cool and elaborate tanks that lurk further down.

Bubble Tanks

Play Bubble Tanks

Mar. 21, 2007

Rating: 1

I can definitely see the connection to flOW here. The WASD controls I think were a bit too sensitive - maybe a slight gravitational force towards the center of each bubble might give it a lighter, more floaty feel. I didn't like the bubble-get sound effect though. It might be more pleasant if you use a few different tones based on the music or the game, like flOw does. Or just pick a less abrasive sound effect. Overall, nice game. :)

Braids NEON

Play Braids NEON

Mar. 21, 2007

Rating: 1

You have to hit your opponent's body or head with the end points of your arms or legs to do damage. Basically, poking at high speed gives the best results. :p

Braids NEON

Play Braids NEON

Mar. 21, 2007

Rating: 1

I do agree that Kongregate users seem a lot more patient and forgiving than those on Newgrounds (thanks!). But I should clear something up. When I submitted this game to Newgrounds, it was an earlier version, without the fancy graphics or decent in-game instructions. And it was a few tenths of a point short of being blammed - I removed the game myself. But yeah, I wouldn't submit it to Newgrounds even now! Thanks for the support on Kongregate. :)

Understanding Games: Episode 3

Play Understanding Games: Episode 3

Mar. 21, 2007

Rating: 1

Any advice for how to design games that encourage such forms of learning? This episode seemed incomplete.

The evil dr dread game

Play The evil dr dread game

Mar. 09, 2007

Rating: 1

The presentation is good, but the gameplay needs more depth. Right now there isn't much interesting variation or choice involved in the fighting. There is only one attack. I'd suggest you take a look at how Electricman 2 HS has different attacks with different effects and how that controls the flow of the fights.

The Fancy Pants Adventures

Play The Fancy Pants Adventures

Oct. 19, 2006

Rating: 4

Hey nice, I didn't know the esteemed author of Fancy Pants was in on this. This was actually one of the influences behind the art style of my game.

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