I can summon an army of minions who can attack my foes for me (click the orb).
I can raise the dead, I am the master of the forest, call forth the flames of hell, cast spells beyond the imagination of any common mortals. I'm the master of time itself and can use liquid shadows and void mana to their fullest. I'm a genius of alchemy and much much more.
Yet, it seems I like living in the same cave as when I was a lousy apprentice... Can it be that those void mana traps cannot be moved?
action points grows in real time, 7/hour (so, every few minutes). This amount can be increased with researches and totems. Also, you can get Gems from quests and convert into action points. So, it's like you choose - spend gems for actions or collect.
Why the action limit? I mean, you make a game, you want people to play it. I really don't understand the reason behind these "energy bar" games! You don't even ask money for it (which I wouldn't pay, but usually that's the reason for energy bars), so Iìm quite confused... Please explain what you were thinking about when you made that "action points" into the game.
By the way, until now, great game
some other upgrades you could add:
Coin Magnet (range and speed of recovery)
Speed and accelleration speed
Homing missile (Number shoot, speed of missile, rate of fire, blast range)
Shield (less than hp, recovers faster, but only if not attacked)
This game is pretty good! I like it! 4/5
IF the maker of this ever planned to make a sequel, there are things that should be taken into consideration.
1. The Map feature should show all cities on it, and searching for a paricular city could be also be simplified, with a search system or an alphabetical order, or even a dropdown window. Just some possibilities.
2. Once one buys the information about something (where which goods are cheap, or available at all) or discovers it through simple trading, well, it should be "saved" into some kind of journal with all the commodities and the prices in every city. Otherwise one needs to manually write it down somewhere or in a txt file. Quite annoying, right?
3. .... Those treasure maps... Really... Impossible...
4. Maybe more ships? I don't feel there is enough of them. Some bigger ships, with more... well, everything!
5. Possibility to control a fleet would be great (endgame, with lots of fame and other conditions for example)
So, my dear SirCyanblue! I played your game a lot, and, beside some of the obvious "bugs and exploits" (like, the negative turns, the OP combos of some artifacts and such) this game has 2 major flaws. the first is the Dying system united with the impossibility of grinding. You can't get all the possible artifact AND rune combinations. Which isn't really necessary, but the collectionist in me keeps screaming: "Gotta Catch 'Em All!!"
The second is a shop system, with buying and selling runes.
Maybe add a way to enter and leave the tower, a story (a real one), a storing system for your runes, and if you lose in the tower... you lose the runes you've collected in the run AND the one you currently have equipped!
This game is quite amazing! only the end isn't that great. maybe with a survival mode at the end, with your archmage? where you can keep, based on which floor you die, more and more runes?
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What do I do?
This game is a great one! nothing like this has been ever created! Please work a little on this, add skills, make it a real RPG where you create your dungeon, add enemies (the ones you can collocate), traps and potions! You don't even need to create new levels, just create a random generator with rules, that makes every level, after you completed the previous, more difficult, with a box per level probably.
I'm trying to help, but you have to get your ideas!!! Good luck
Ah, some days ago I said the things you should, in my opinion, do. But now I will say what you shouldn't do. Pay to win. Pay to full game. Does MMORPGs ring a bell? Enough of those, please. If you want to make money, as I am sure you need it, please make it with lots of advertisement. For example: "to get this skill, visit this sponsor's video, and answer correctly the question" so that we have to see the whole video to be sure to answer correctly -.-
And no "time-energy" bars to play, and this kind of stuff. Please. Pretty please. To do a good game, you need to create something you would like to play with, and trust me, pay to win is no fun. Don't do like the Epic War Saga.
For the New Valhirian Arc:
1) equipment
2)Skill points, that lets us decide what our student will improve.
3) There are so meny possibilities! Training in the school, or an RGP turn based kind for the quests? The students that don't get used could be trained in the school by the other professors for a price, maybe?
4) A market, where sell and buy stuff is possible. Also loot from missions of course. The weapons should not be the only thing you can modify!
5) Last suggestion, that maybe could be umpraticable: no level cap. you can keep training your students as much as you want, but of course, when doing so, you risk not being able to graduate enough students to cover costs and fame requirements, so it's up to you to decide. This one would require a lot of fine balancing, but would render the game a lot more interesting in my opinion!
we improved all from valthirian arc 1 & 2 in Valthirian Arc: Red Covenant. Please support us on Kickstarter to make it happen :D https://www.kickstarter.com/projects/agatestudio/valthirian-arc-red-covenant
action points grows in real time, 7/hour (so, every few minutes). This amount can be increased with researches and totems. Also, you can get Gems from quests and convert into action points. So, it's like you choose - spend gems for actions or collect.