the auto-shoot strat + 5/5 normal arrows is enough to win the game with in the time it takes to make a sandwich.
people.
test your games before posting them to the curious masses!
Way too easy.
The xp mechanic is seriously flawed -- farm the first few levels and you have angels in no time, and the mana capacity to use them.
A good reworking of this would have timed battles and XP gain based on how rapidly one completes a map, with do-overs only yielding XP if you beat previous scores.
Gonna have to agree with the people claiming there's no real strategy element to this anymore.
Strategy involves different scenerios where various permutations of a set of known actions can take place. There are no permutations in this game -- it's a very strict set of conditions that must be met for victory and with the exception of one or two maps there is no room for deviation from this.
Probably my biggest beef is the fact that warriors are still pretty marginalized in this game -- if you can't level-up and afford 2-3 archers before the first round of flyers come, you need mages, so if you're levelling mages to take out flyers what do you need warriors for?
Technically, yes, there's a speedup button.
But all it does is take the game from "Mind-numbingly slow" to "Still got time to make a sandwich".
Other than that -- awesome improvement to Protector. 5/5 because I love sandwiches.
Why do the worst games on this site get attention?
Do the fundamentals of basic game design no longer matter? The hit detection on this game is awful, as many others have said. But, it's so awful that it astounds me the designers AND the Kong folks let it slide.
Seriously, what's with that?
The BFT is slow, yes. But if you're not completely dumb, you'll realize that clearing a given bubble is as simple as pointing your turrets wherever your autocannons fire while moving straight through to the other side.
Especially when you have the 4 seekers, this is arguably just as fast per bubble as dodging in and out as a fighter.
Minor point: if you level up near a boss, the game doens't actually pause, so you're taking hits the entire time you're choosing an upgrade path.
I lost over 300 bubbles this way!
Card and all badges acquired in one go, and thank goodness, too.
There are so many good games out there without badges even, let alone cards, that it's annoying we should have to waste our times with ones like this.
Wow. What a waste of time.
To the author of this game -- it goes a long way to have other people test things before you release them. The boss battles are simply not obvious, or glitchy as hell. The 5th boss does *not* behave as you claim it does in your updated description.
1/5 for laziness, and Kongregate needs to start paying attention to user ratings before assigning cards to games.
This is becoming pathetic.