I think the reason why it doesn't show your infantry on the ground is because it'd be a bit too hard to see, or that this is more of a tactical view, showing the squads via their profession rather than an actual view of them.
I don't hate the game, but it feels very unrefined. The controls are kind of weird and it also feels unnatural to lurch forward, and it makes me dizzy playing.
This game really lacks that sound que that tells you when you've missed a note or made a mistake. Hopefully they fix this in 5, if there will ever be one. Also, only 3 starter songs? Come on, guys!
There should be two modes: Casual, which is like this, and Pro, which is more accurate to the song's notes. Just like in SCGMD2, there should be songs specific to that category. I would like to see how hard the last song can get if there were more notes flying at you.
The "Paradox Mode" reminds me of R&C: UYA (Ratchet and Clank Up Your Arsenal) because of the "v6" mode and...second ending with all enemies being harder
If you do make a Sonny 3, add a feature where you can customize the abilities of your teammates. Like give Veradux an increase on his healing spells, or new electric attacks, passive effects, etc. Also, you can select abilities by simply clicking on them, but they still function automatically. It'll just tell them to do this in case you need healing, defense boost, etc.
I'd really like to see that into this game, that would really help me out in winning most of my battles. Sometimes I tell Veradux or Ronald to go all out, or go defensive, and they ignore the order and either attack/heal me when I don't need it. Thanks.
I have an idea: Why not add like, 3 different classes? Archer, Warrior (One you are already), and Rogue? because sometimes I rage because I can't hit far away targets when my health is seriously low, and sometimes I want to escape the heat of battle. Also, you should have a potion that recovers both HP and MP, and be able to hold them for further use like using the keys 1-9.
:D Thanks Azf12!!