I had to look up what an Idle game is. I guess kind of like Progress Quest? Actually Progress Quest was a big inspiration for this game, but I obviously took it a few steps further.
dosent feel like alot of thought went into the game. the upgrades are few, the guns are random crate gear instead of usefull right away, and the kongpanions seem to have been tacked on as an afterthought. most of them are identical, and the good ones are fairly lousy statwise. the gold rate drops pretty lousy too, but when there is so little to buy, i can see why. too bad it all feel so pointless.
fairly fun little game, beautiful artwork and all, untill you get to where you have to reflect smoke rings off walls into switches while double jumping over lethal objects in the dark. at that point it gets a tad ridiculous.
really too much grind for a game you cant control. and the charms are so few and far between you cant raise the caps on your critters fast enough, leaving you wasting the xp from most of your grinding.
I had to look up what an Idle game is. I guess kind of like Progress Quest? Actually Progress Quest was a big inspiration for this game, but I obviously took it a few steps further.