meh. average everyday TD. nothing really special here, too slow, and not much in the way of options. limited space for towers, and small number of tower types restricts all the levels pretty heavily.
hate this game! can get really far, get a nice high score, but i never get anything related to the badges! after a thousand fails that bail me right into the water from the clouds, i never got any of the flukes i needed to superman or dragon
no prob! thanks for the reply! ^^
for ease of key use, could make the mouse wheel rotate up/down instead of having two buttons for the one axis. just a thought.. XD
Awsome game so far! love the concept and the idea works pretty nice. only part bugging me is how easy it is to get the danger level up once you pass a level if your not able to get total coverage right away. (making you want higher combos less, since they tend to leave tall towers in random spots) the danger level itself seems kinda arbitrary too, since it dosent tell you how long untill it all comes crashing down on you, it just points out where you need to hit. there have been a few times i thought i was doing great, and then i die, working my danger down to 6 or 8 from 20something after an awsome first two rounds. then again, thats part of the challenge i suppose, and i hate to see a game get nerfed for ease of play.
second thing that bugged me, was being able to rotate on one axis (left/right) but not on any others? (up/down) does this make things too easy, or is it a pain to program? XD
The danger level actually goes higher the closer you get to leveling up although this is not visible if the danger level meter is capped out already. It works like this; 1..10 pieces in danger = empty to full meter. On top of that, the current level progress is added. Not saying it's a perfect solution though, hehe.
Yea, I won't nerf the difficulty too much. But I'm working on some tweaks to smoothen it out a bit.
You can only rotate on one axis because the controls would get a bit too complicated otherwise, especially on a touch device later on. :)
Thanks for your input!
cute game, interesting concept and all, but the execution is still a bit unbalanced. seems to almost hold my hand untill level 5, where i get immedatly splattered due to lack of funds or addequate defence ships. otherwise this could be a real cute strategy game! 3/5
not a very good game to start with, but they want you pay to do anything worthwhile. everything about the game is stolen and unoriginal, and the gameplay itself is slow and monotonus. since we cant give 0s, this one gets lucky, and earns a star.
uuh okay, so i finally won. it says win percent 0%, 72 losses, 0 wins.. that should be other way around. lol how could i have won the game with 0 wins? XD
oh wow. way to much exp for the masters cup fight. 2216 exp took a good hour or two to count down. make it so we can end the fight without having to watch the exp total up!
Hmmm, yea I see what you mean. Would still be a mess on a touch device though. =P