Definitely needs more depth. Add cards such as "Deal X damage every Y turns for Z turns", "Gain X armor every Y turns for Z turns", "Armor cannot go under 1 for X turns", "Shield cannot go under X for Y turns", "Use two more cards after playing this one", "Your opponent cannot draw for X turns", etc.
"was this an upload test if not you can usally test it without uploading"
this. do you really need to upload 11 versions of an incomplete (unplayable) game in the multiplayer section (when there aren't any multiplayer capabilities present)?
With this much complexity, there should be a "remove all" button. In addition, the items should be ordered by the priority in putting them on (belts before santa hats before chilote caps before earmuffs before paints) because i thought you a stage was impossible because i though you couldn't combine two items at all, when instead I was trying to combine them backwards.
@Raitaki's 1 month old post:
Smarty pants. When one compares a game to something, you assume the "something" is a game. Go use your context clues and look up what the game "Acrophobia" is. Better yet, http://en.wikipedia.org/wiki/Acrophobia_%28game%29 .
Well, I know I rant about damage-upon-collision in every game I play, but really? how does running into a frozen orc hurt you? This mage needs to up some constitution...
Why do you just shove us into a random room when we log in? I have to wait for a crapload of lag to end to switch room's without d/cing. Why not let us set a "preferred room", or shove us in the map editor (assuming you can pick a room to switch to from the map editor)?