Froze on me in character selection, refreshed page, got random characters and thrown right into game, cannot find any hard reset button... jeeze, really no fun even trying to play with a race I don't even want.
Well, good to know I wasn't completely insane, or game completely broken considering the fact it was 'partially' intentional. Good idea to keep it to buildings you own only from now on.
Feels like "just another game with poorly made/stock/copypasted features" that has the intention of gathering a mediocre following across platforms, to then implement a crapton of ads and paid stuff to milk money. Sorry. May not be what you intent to do but seeing the straight obvious intention to go mobile/steam from the get go gives that impression.
*7 years later*.... still coming back to this gem of a game to play it now and again. Also still wishing for another sequel, but do respect studies come first.
@wasteb Did you read redtext warning? And did you click "Export" then "Copy?". Just curious.
@Vednix Unity in itself has notoriously bad memory issues. As in EXTREMELY bad issues if certain functions are used. What if one of those functions were the core of this game - how would you fix that?
gala440, that's because as you ascend the difference between the last card and the others grows exponentially larger. Doesn't let you have much use of most cards the first few ascends, but they just get progressively more important and useful as you keep rollin'.
@TheFlatDragon There are a few facts you may not have paid attention to, and that is firing patterns. Specifically burst sizes - the third weapon actually has a 5 shot burst, which makes it shoot an additional shot every shot tick up to 5 per shot, making each upgrade technically add 0.5 damage to it.
@eleis however when the two gold cells go down a path, they individually increase in value 10x faster, essentially raising value by 20x if you raise their value a bit on two separate paths.
Congrats on becoming a father! Also, a lot of people are stuck on version 1.3.1 of the game it seems, for some reason.... plus, seconding the wish for having certain bosses give repeatable SP (like wave 100, 1000, 10000)
Forgot to mention horrible weapon balancing, at least visually. There's virtually no sense in the weapon stats, when several fast ones are way slower than starting gun, and seemingly strong ones are weaker than a popgun.
Entertaining game, but serious flaws. Downright evil "Lets force the player to be point blank in EVERY attack" AI, very strict power management restricting equips (seriously, what's the use of the "buy both last gun and sword" task when you can't even equip both),black screen crashes occasionally on starting stages and lastly bugged tasks (the widely mentioned "open trophies" task).
So i hit 3k digs while mining and the rarity 11 rock was...just regular rock? And now the counter is going into negatives? Is the r11/r12 countdown ones just a one time thing? Done with dark matter pick on a grass planet (wich somehow turned into aqua blue blocks while digging).
There was no particular rarity 11 rock that could be found in the depth level you were mining (more precisely between 400-1000m). However I addressed the issue by making sure rarity 11 rocks can be found everywhere now.
*Looks through instructions for changes after making rant about S button*...*sees sort-of-new D button's use* AARRRRGH WHY DID I EVEN!! *Goes to bed in shame*
@Apple0726 I see your point, and I never even thought of digging multiple tiles at once... Still, would be a convenient ease of life for those who only have one hole though.
Now the multiplier won't go below 1x. :)