Before anyone comments on realism: We live in a world where Canadians get killed by flying bears, Russia takes dogs apart and puts them back together, Australia lost a war against emus, and the F117A somehow flies. This game wouldn't be the most unrealistic thing ever to happen.
Pro tip (for when you're a good ways into the game): Point defense system is infinitely renewable (unlike shields, which wear down), nearly 100% reliable as long as you have power, have decent armor/health/reflect values (ie can be left slightly vulnerable), and on top of their advertised uses they shoot down enemy mines.
Fast-forward increases the speed of the battle. And forfeit finishes the battle and you lose. It can help if you know that you don't win and don't want to wait for it.
Science notes: The image this game uses for a "gluon" is a triquark, The "W-Boson" is a meson, the "neutron cluster" is a concave polychoron of some sort, and the "free radicals" are various aromatic ring complexes. I have no idea what strange matter is supposed to look like, I'll assume it's being portrayed accurately.
Lots to love about this game, but can we take a moment to appreciate how seemlessly it incorporates the SFX into the BGM? The beeps harmonize and somehow sync up with the beat. That must take serious skillz!
My guess as to Birb's species.
Based on plumage alone: Sitta canadensis
Based on morphology alone: Junco hyemalis
Compromise between the two: Poecile atricapillus
It's a start. Needs additional enemy types, a goal, and losing conditions which get harder but never impossible to avoid (such as running out of fuel in indestructotank). Badges, graphics and a backstory would also be nice. Also - what difference do enemy munitions make if they cannot damage you nor enemies, cannot interact with eachother, don't affect score, cannot interact/interfere with your munitions and don't alter your velocity or anything?
Sometimes, it pays to take a step back, see what you've been doing right, see what you could use a little improvement on, and rethink your approach to love. It's important to have your own style, but comparing the "SEE STATS" with info from Kongregate's "High Scores" tab can be a great source of inspiration too. Love is best when you find the right balance between originality and learning from those who've loved and lost before you. Upvote if you found this helpful.
Sometimes, it pays to take a step back, see what you've been doing right, see what you could use a little improvement on, and rethink your approach to love.
It's important to have your own style, but comparing the "SEE STATS" with info from the Kongregate High Scores option under the "Achievement" tab can be a great source of inspiration too. Love is best when you find the right balance between originality and learning from those who've loved and lost before you.
Upvote if you found this helpful.
Hi, thanks for this tip :)