the AI needs limitants like, card type limit, thunderstorm (mission6) was quite annoying facing a deck filled with the same card, also we need a cemetary to check both players used cards, also a more friendly and intuitive interface in the deckbuild/inventory etc, and a clean hud, also some other combat fase anouncer cus its kinda confusing when are you defending or attacking
Thanx for your response! Well I have tried to make playing versus AI quite different from PvP. A live player plays much stronger than any AI, that is why we need to give an AI a chance to win :) Anyway I remember your response about that and will keep it in mind.
Viewing cemetery definitely makes sense. I will add it as I implement resurrection mechanic.
UI will be polishing during all development. We have done some of polishing works already and we will continue. Thanx for playing once again!
I hate the second level where you are supposed to "jump" I keep falling al the time... I cant pass throw it, 1 level was great, but zone 2 sucks, cliff stuff boring.
Thanx for your response! Well I have tried to make playing versus AI quite different from PvP. A live player plays much stronger than any AI, that is why we need to give an AI a chance to win :) Anyway I remember your response about that and will keep it in mind. Viewing cemetery definitely makes sense. I will add it as I implement resurrection mechanic. UI will be polishing during all development. We have done some of polishing works already and we will continue. Thanx for playing once again!