b_pyrite's Comments

Game comments and reviews

The balance on this game is bizarre. The first stage is balanced properly, but then you add enemies you can't easily clear in stage 2 until you've basically already beaten the game, and it just goes from there. Bullet hell means killing enemies as much as dodging bullets, but not in this one, apparently. The multishot upgrade cost is also way way out of line compared to all the other upgrade costs, especially considering it maxes at two upgrades, but the pips/bars are the same size as the other upgrade options.

Rogue Tower

Jul. 15, 2016

30

This is a tricky one to assess. Modern Rogue-likes tend to have an unlock system that grants items that exist on an axis of good/bad and straightforward/weird. They also tend to have an end boss, and yet still have plenty of replayability. This is a tower defense game, though, so having bad or weird towers would technically be a bad idea from a design perspective (though of the towers I've seen, some of them definitely seem way weaker than others). My initial reaction is that this game has some potential, but it needs a decent bit more polish to truly be considered a good game. That said, no rating for now since there's definitely room to improve.

Dead Metal

Jul. 09, 2016

4

I had no problems with the difficulty, the game was a bit laggy which made the gameplay feel a bit tedious by the time you got about half way through. The big kicker though, is that you don't even get an ending since the last level is an infinite level? Maybe it would have been predictable but your MacGuffin could have turned out to be something like a soda bottle or a teddy bear, but no, you get nothing. So the game loses stars. 2/5

Hold the Fort!

Jul. 08, 2016

2

Pros: The graphics are bright and well imagined, the sound effects are well done, the arrow physics are appropriate, the upgrade system seems reasonable. Cons: Monsters have too many hps, leading to gameplay that is tedious rather than thrilling. Using a stamina system for your base attack feels like a poor design decision. The sentries are useful, to be sure, but don't feel powerful. The class system being locked behind gameplay, especially the "builder" class, feels too narrow.

Pixelvader

Jun. 25, 2016

0

I enjoyed it but there were definitely a number of issues. The hitbox being the whole ship, the upgrades feeling far too fractional for the most part, the fact that there are no i-frames but somehow bullets stun your defensive wave capability. The grid backdrop rather than stars could just be an artistic choice but felt off. Still, a 3/5 game.

PewPewEmUp

May. 17, 2016

2

I like the upgrade menu and the gameplay itself is well executed, but the camera zoom feels like it's fighting you as much as the enemies. Being close to the center makes it impossible to see enemies mere inches from you, and being at one of the corners makes all of the small bullets and enemies fairly difficult to see.

Deterministic Dungeon

May. 15, 2016

0

A nice attempt, the graphics are fine and the whimsy adds a nice touch, but ultimately this is a game that's more idle/autoclicker than RPG. Expanding the game's built-in autoclick function to simply select everything would, yes, be random but potentially more enjoyable than slogging through random room after random room. I'm of mixed opinion about the 0 rolls in the game - they're true to RPG roots, but are ultimately unfun and could possibly be re-imagined in some way.

S.T.A.N.D.

Apr. 25, 2016

39

Reloading Your Pistol: The Documentary, The Movie, The Game

-26

A 5/5 game that I have to mark as a 1/5 game because of the nagware aspects.

The Royal Archers

Jan. 31, 2016

5

The difficulty is too swingy. The first wave you can barely take out one orc with your single archer, but if you grind the first map a few times suddenly you can clear the rest of the game with no issue. Later waves the archers become useless and spells are your clears, and eventually you win through sheer upgrade point healing. A good idea, but mediocre implementation.

Sky Quest

Jun. 18, 2015

6

Everything outside of combat in this game is slow. No, I mean it's sllllooooowwwwwwwwww. Fast warp to a zone and have to travel 10 jumps? Better make some coffee. Level up? Get some baking in. Got a golden chest? Fire up a TV episode while you wait. I mean.... really?

Mu Complex : Episode One

May. 18, 2015

16

As someone that's actually used Unix in the past, I have a great deal of difficulty continuing a game that's asking me to "cat x.jpg" and expecting me to believe a picture will come out instead of something like a'pdsiogjadsfgfASDGFxdifgjadsgGFSdgjewgijsaDGSGSAEGTFpowejgwGOJXCKVaegSDFIOGJDFSG

MINE

Sep. 29, 2014

-1

The interface being two screens long seems like a design issue. The gear icons are all directly lifted from WoW. The fact that the gold/diamond particles fire when clicking anywhere on the interface seems odd. The gear gets burned pretty quickly, and it feels weird that there's no stat window pop-up when you mouse over them. The upgrade system and the variety of gear sources are good though.

Rebuild

Aug. 14, 2014

11

This game has so much potential but at I've never enjoyed the higher difficulties because you're not really planning a strategy, you're just praying the RNG rolls in your favor. And it usually doesn't.

MegaCorporation

Jun. 18, 2014

2

The general ratio of business cost to passive income gained feels a bit weak. Clothing stores cost 10k but only provide 30$ a second, as an example. In other clicker games, that might have provided anywhere from 200-500$, and would have felt satisfying, but in this one it felt like a waste of time.

Monster Arena

Mar. 16, 2014

0

Huh, I just fought an enemy that dropped to -12 hps. After it regenerated to 0 hps I was actually able to kill it.

Get Off My Lawn

Mar. 08, 2014

-2

Weird game. The enemies have more control over your character than you do. Most of the upgrades feel weak, aside from Serrated Blades + max Torque.

Theme Hotel

Feb. 22, 2014

-4

You need to construct additional pylo...elevators.

Zombo Buster

Sep. 20, 2013

5

Not bad, not great. If I'm not mistaken there's already an "elevator defense" game by Con Artist that, frankly, does what this game does but better. Still though, not a bad take on the genre.

Brawlin' Sailor

Sep. 18, 2013

-9

The game's graphic design was charming and the concept was a good one. I still rated it two stars because the combat was needlessly difficult (mashing the hell out of "a" was no guarantee of results either way) and the lighthouse at the end was poorly coded. I'd jump up one or two levels, then start vibrating and fall through a bunch of floors. Even fell off the map and died and jumped through a wall. Fixing the bugs would drastically improve the game, though.