backsidesmusher's Comments

Game comments and reviews

Monster Battles: TCG

Dec. 29, 2019

0

this pvp system is utterly ridiculous and does not work at all with such a small player base. with a limited number of AI opponents available (what is the limit by the way), it becomes pretty much impossible to advance out of the rookie league. I am undefeated in 26 matches, but only a handful against actual players. the player base is so small that now that I don't get AI opponent anymore, i'm luck to find 1 opponent per hour, and that is if i just sit there mashing find opponent. the number of AI opponents allowed needs to be increased for this system to be at all viable

Developer Reply

Hi backsidemusher. Thanks for your input on this, we have reviewed the amount of offline opponents that you can find when playing PvP match. Please let us know in case you need further assistance. Thanks!

Realm Revolutions

Dec. 29, 2017

7

there are some serious issues with mana regeneration. it appears to not regenerate at all (or maybe at a fraction of the speed?) if you are in a different tab or window. seems to regenerate fine while offline. it would also be nice to show the regeneration rate somewhere

Realm Revolutions

Dec. 03, 2017

3

on the army page, the symbol for perseverance from previous runs is on top of the symbol for fatigue for the current run, they need to be spaced out more

Reactor Incremental

Feb. 07, 2015

2

bug in power storage: the power storage never reaches maximum capacity. for example, my capacity is 199.686T, but when my power reaches 165.739T it stops collecting. i assume this is because i am earning 34T/ tick, and adding another 34T would put me over my max storage. when this happens the power storage should just be filled, even if it can't accept a full tick of power. its a minor bug that doesn't really effect earnings very much but it's kind of annoying to come back after idling for a while and have power collection be stopped but not full.

Reactor Incremental

Feb. 07, 2015

409

many others have said it already, but id like to reiterate that once we purchase upgrades, we should be able to disable or downgrade them. specifically it would be useful to down grade the heat exchangers/ inlets/ outlets for some builds. it would also be nice to down grade improved chronometers when testing new builds so that you could monitor it in slower motion to make sure it is working as intended, and then increase the speed again once the build is finalized. i have not unlocked unleashed fuel cells yet, but this would be another upgrade that you would only want activated at certain times. great game all around though!

Reactor Incremental

Feb. 06, 2015

4

to everyone saying quad nefastium is obsolete now, it is not. protium does have a better power to heat ratio but each cell only lasts 3600 ticks (about 7 minutes for me, with improved chronometers 9). so if you are leaving the game idling (as one often does with an idle game) then protium is not a valid option as it runs out too soon and does not have an auto replace option(yet).

Reactor Incremental

Feb. 02, 2015

-6

it would be nice to have a sell all components option for when you want to try a new build, rather than having to click each component individualy