3/5 due to a few bugs I encountered. In one level an enemy exited through the second group's entry and is what I believe the cause for the map not ending. Another is that on failure of one level, the menu that pops up remained throughout the game making it unplayable and forcing a page reload. 2/5 for originality, 3/5 overall, 4/5 if these bugs that make some instances unplayable are corrected.
Typical defense shooter, nothing special. It's quite easy, but has a few sound and graphical bugs (repeating what's no longer there in both cases). Not bad on the whole, certainly shows promise.
Decent if long game. Biggest problem in my opinion is how the UI is handled. I know it's overdone and not very original, but developers put the UI in a frame around the game for a reason. This game has the UI blocking over 40% of the screen, making it difficult to transfer troops around while in the max zoom, which is much more aesthetically pleasing than the distance view. It's got promise, change the UI and perhaps modify the difficulty a bit, and it'll be superb.
Pretty good. No real complaints. Simple fun, reminds me of when games were simpler and everyone was just fine.. now we have people like jx that downrate games for having no upgrades. Good busy game.
I give it a 2/5. Mostly due to originality did it score above a 1/5. While it is indeed similar to many games, it's it's own flavor, which I must give it credit for. The game is quite repetitive, and while not difficult, is extremely frustrating due to it's length and lack of spice. The upgrades come soon enough, arguably too soon to present any challenge whatsoever. The music is rather annoying very quickly, though not so bad I had to turn my sound off. Over all not bad, but not anything too new or interesting.
WAuy too easy. Got bored past 75k, so let them kill me at 76k. That stupid logo resulted in 6 tabs opening in firefox during play, but even with that pain in the ass (real screw up in my opinion, HORRIBLE location for it, dick move for putting it there). Guns need to be less effective imho, for it to be a real challenge. Repetive music and scenery could use some work too. and as for the gauges, what's the point of a gauge if it goes off the scale during normal legitimate play? the height/upgrade meter was way past it's "max" by like 40k points, let alone 70.
Were it not for the lag spikes of the game, this'd be top notch. Lag is certainly part of the game, my ISP is 30mbit and I run what was a year ago an uber game rig, still top notch by any standard so it's certainly not a local issue. 3.6ghz overclocked with a 260 gtx 8gb 1033mhz ram on a 780i mobo.. runs any game top settings. Nerf the lag in the game.
Bug: Played a game on extreme mode, music ended, powerups ended, no score board popped up and it was permanently playing fielding 7 or however many it's set to keep in field on extreme. got my scoer up to like 15,000 before I reloaded page. Other than that, great job. Love it.
I've seen better games made by 12 year olds. The game is either way too easy, or way too hard - having played it several times using several different strategies - it's an epic win or a total defeat, no two ways about it. Play leaves something to be desired, as do the sound effects, game length, and unit balance.
Educational twist on the drifting games that've come out recently is how I took it. Good enough on the educational purposes, though I wasn't sure why you opted you include chromosome (x/y) selection as part of the game since it has no bearing :<
Shame on you Kongregate for badging and carding this game. This was a game designed for purely commercial purposes by Adult Swim, in addition to all problems with it's shoddy construction, poor hit detection, over-zealous cheap move using enemies, etc. ... 0/5.