Cerberus is killed by shooting him in the ass. At first I thought there was a graphics bug in this game but on seeing the badge title I know it was intended, where you can't see the floor. I thus managed to get past it, and found cerberus to be quite the pain in the ass, but doable. Over all decent game play, minimalist indeed - though I can't speak much good on the "story" line here. Seems rather.. well, cliche, though not quite. Well executed for what it is. 3.5/5, so a 4.
30 points for 20 grenades and 3 clicks in 5 seconds. Woot? I enjoyed the game, beat it well before badges came for it, it kept me entertained through two or three runs.
For those complaining of speed, there is a run option in the options panel. This is just another zombie game, not original in the least, poor sound effects, yeah, not much good to say about this game other than for what it is, it was well executed.
Little disappointed about the save not carrying over, but my rating of 4 (3.5) stands. Had to consult a guide for 15 again as I was more than tired when I solved it the first time, but not nearly the problem others are making it out to be. This is an entertaining puzzle game with a novel concept, not too long to make me lose interest, and not too difficult to have to spend an hour solving the entire game. Mostly simply solutions, but for the first time around some took some serious thought. Great game over all.
Enemy ships and turrets drop far too easily, this is not a very balanced game in the player's favor. Game is a sinch if you simply let them come to you, and deploy a few of your larger units to take out the enemies. Battlecruiser trumps aircraft carriers and valor units here, so not very balanced. Music got annoying at times, and the game concept isn't exactly original. Poor English use spoils immersion. Over all though, not a bad game.
Be nice if you could drop shapes, other than that, no real complaints. Only going to level 10 as personally I'm not much a fan, but from what I've seen it's well made and judging by the first few levels, probably gives up a good fight to beat. Nice work.
Flawless on a gtx260 OC'd about 25% with a 3.6ghz dualcore :D Good game, bit short and simple... wouldn't hurt to have more options as far as upgrades, or be a bit more difficult.
Not too bad for a commercial submission. This style of game is usually pretty repetitive... and copies of all the others with different graphics. This is the both of those, but this one seems to be far more quality than the others. The music isn't too bad, and it's not too difficult even when you get all airports unlocked - but still presents a logistics challenge to get high grade.
Good concept and well implemented. My only complaint about the game may or may not be intention, but the wide pyramids seem to love to hit you even when you're further away form them than the max distance that you may collect a powerup from. This could be a bug or just something to make it more difficult, but either way it makes ti extremely difficult to gain points when you're in an area that has quite a few of these large wide pyramids. No other obstacles do I have issue with, and infact I love the variety of them. Good job here
Dune *bug*gies is right. The game is loaded with them, from false starts to the computers all cheating by miles and getting the win. It's far too system intensive for what little action there is, and I find the skill level required to be next to none for when the computers don't cheat, and requiring godly skills to beat the comptuers when they do cheat. Overall I give it a 2/5, mostly for bugs & poor performance. I give it 2 for novel concept and decent implementation, aside the bugs. Work those out, and this game would get a 4/5. Sound wasn't exactly top notch. I'd rather play pole position with two busted testicles and both hands tied behind my back than play this again without those fixes.
Encountered several bugs with the launcher placement and effect, on some levels the blockers didn't work at all for me at any angle. I give it 3 stars, for concept & rick rolls. The sound wasn't exactly appealing, especially when you must sometimes repeat a level 10 times to get placement *just* right.