There's also a glitch with the artifact "5X market prices". I've tried to buy it several times, but each time I do, it just buys another "5X forest growth". I feel like this really needs to be fixed, so some progress can be sped up. Along, of course, with faster lift speed.
There really needs to be a way to increase the lift speed, either by upgrading the one elevator or adding more, cause it really moves too slow even with the offline speed up. Maybe also adding multiple lifts as well?
Sooooo, don't know exactly what you did in the last update, but it's pretty much shut down my game, as now I don't gain any diamonds at all, and some of the time production just stops, with my coin producers at E50 or something, and producing absolutely no coins.
Going by the other comments, it'd certainly be good to have upgrades beyond just "buying one more weapon", just so there'd be some more progression. Also, it'd be neat if it was actually like the levels from doom, having each level contain X amounts of certain enemies, and have them be whittled over time, versus just "kill to whittle one guy's health down".
It'd be nice if there were spawner milestones, like for getting a certain unit to certain levels (usually 10, 25, 50, etc.), there was a bonus to either health, attack, or both. Also, the ability to buy knowledge of enemy's attack patterns would be helpful.
Thanks for the feedback! I really like the milestone idea!
What do you think of the idea of weakening the AIs attack pattern as an upgrade option? Making the AI less clever.
This is a good game as is, but could be improved by allowing you to purchase starting ranks in various abilities, same as The Perfect Tower, so you don't have to hurry at start to upgrade only a few abilities.
With the new quest system, you should be able to at least redo quests you've already done to get the rewards from them again and again. Also, it should display how much money one gets from them, so one knows which is better.
Redo-ing quests is something we are looking into. The fixed quest path length is turning out to be a bigger issue than we had originally thought it would be. We now have quests up to level 300, but I know you guys will tear through those quickly!
Two things: One, why can't we buy more of the auto buy reduction after we hit 100%, and two, why can't we buy an offline production thing with the god power, to let us make at least a percentage of what we would online.
First: because doing things manually should be better than automated stuff imo. For me even the reduction to 100% is too much. I only added it becaue people complained to often. Also a reduction stacks through creations. So if you create a creation wich needs one other and the one other needs another, a reduction to 90% would actually be a reduction to 72.9% for this creation. That is too powerful imo.
Second: Mostly because of rpg issues. The player is the god and if the player isn't there, the can't create anything. Clones can do something else, but only the god can create something. But I already added the speed boost of 300% to the creation speed after being offline. I won't improve that further. If you are offline for a while and rebirth shortly after, you keep that 300% boost and it can actually be better than offline production.
Thanks for the feedback! I really like the milestone idea! What do you think of the idea of weakening the AIs attack pattern as an upgrade option? Making the AI less clever.