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Game comments and reviews
Dec. 15, 2013
I don't have a QWERTY keyboard :(.
Oct. 18, 2012
/!\ Mochi achievements servers are down today...
Mochi achievements servers are temporary down...
Sep. 05, 2012
Pretty game with clear gameplay and mechanics. Perfect for iOS and Android devices ;).
Oct. 07, 2011
The best...
Jul. 12, 2011
Updates v16: Adding a confirm window when you erase your datas. Main bugs fixed
Jul. 05, 2011
New version !!!!! Updates v15: Multiplayer: crash after losing a battle fixed Adding clear data button Adding menu on multiplayer Menu effect reduced Fixed some minor bugs Please help me to fix bugs : install the flash player content debugger http://www.adobe.com/support/flashplayer/downloads.html
Jul. 01, 2011
V14 is playable, Refresh the page :) New game balance (You have to unlock the higher difficulty by completing all levels) Toggle quality added in the pause menu Menu effect reduced Autopause removed Sounds loops bug fixed 0 unit bug fixed No ending game bud fixed Next update: Speed up button.
Hello players. I read all your comments and a new updates will comes: Autopause removed. Weird sounds with 0 unit fixed, new game balance (You have to unlock the higher difficulty by completing all levels), Toggle quality button in the pause menu (there already exists the Q key). Actually It is complicated to include a speed up button but I will try to implement this feature in the next update. Thanks.
Jun. 29, 2011
New updates: Updates v13: * Speed of mini cell increased * Cost of upgrades reduced * Fixed restart bug Updates v12: * Speed increased * The restart key is removed "R" causing a memory leak. * The Pro difficulty is playable everywhere
Jun. 28, 2011
New updates available. Please refresh the game.
Oct. 15, 2010
I don't have a qwerty keyboard :-/.
Jun. 16, 2010
agree
Jun. 11, 2010
I understand all your comments but don't forget: this game is not a "simple" game. This game is abstract, conceptual and non-conform. This game uses new interactivities (computer inputs, browser, mouse, keyboard, softwares,...). If I had to describe the main concept of Take Something Literally 1&2 I said: Make the players play with their environment.
I'm the first comment again, But there is no password here :) Have fun!
May. 11, 2010
[ Game Available in french only for comercial reason, read the instructions here ] Please don't rate 1/5 and read the instructions in english
Feb. 23, 2010
Sorry about that I will fix this asap. But it's 3am here U_U.
Dec. 03, 2009
I can't play qwerty games... I'm on AZERTY keyboard like lot of players. :(
Oct. 10, 2009
Nice job! Coincidence I worked on the same gameplay :).
Oct. 09, 2009
Bugs on Candle and Red Light / Green light should be fixed. :) Enjoy!
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