As of today, the 2 new Evolution cards seem pretty imbalanced to me. One goes already into the direction of massive power creep (the upgraded Bone Wall) , while the other one (the Skelly Champ) is unnecessary wimpy. Would love some changes here. Downtoning the wall to 10-11 HP, maybe with some added resistance, e.g. Iceward or Shadowward 1, seems rather helpful. The Champ could either get some resistance (ice, shadow, ethereal) , or, if he should become a really playable card, sth. like Toughness, Execute, Necrosis. Or, maybe: A further "chance" to enrage by 1. Or: An Arch-enemy (E.g. Righteous) . In short: Most cards should be playable, but none should be OP ;)
Well thats not a problem, in my humble opinion, its part of the fun of RPG. enemies are more and have more power, but you have something they lack, intellect :D
As already pointed out by quite a few others: This game has some serious issues with queueing, which leads to loss of control over the mouse and keyboard pretty often - so I gave it a 4/5. Otherwise, it would be 5/5.
@ Curly77: You are right that Phoenix is extremely strong throughout the campaign. Otherwise, it is not- as it very much restricts your game plan. Also, do not forget that you have bonus ressources in the campaign, which enables you to get Phoenix rather quickly ( 10 Fire/ 7 Air needed) . Normally, you do not have these ressources, and just 1 Phoenix does not win the game by itself, either. Fire has alot of useful cards, so, in a normal game, Phoenix is in general too expensive.
One thing you might reconsider, dear devs, is your lovely RNG for repairing stuff: In general, it is assumed that e.g. 60% is 6/10 - and that is NOT every 5th try (over 100s of tries...(!) - wasted already zillions because of "incorrect" number generations) Either, I am TOTALLY unlucky (likely...), or the RNG is totally rigged ( more likely...), as it is btw quite often the case. ( E.g. in Baldur`s Gate 2 a 95% meant: 2/3 -at least for learning from scrolls) I would at least like to see the correct values for repairs, as this would help making decisions... Sorry,but I am slightly upset right now- otherwise a GREAT game! ;)
We know that random generates a perceived problem, but I can assure you that we checked it (and even changed to a different algorithm) a long time ago as this has been brought up several times already. I just checked healing with about 60% chance, from 11 tries I had 5 failures, though in my first 6 tries 5 were successes. We never use a smaller number in our rolls than is displayed.
Well thats not a problem, in my humble opinion, its part of the fun of RPG. enemies are more and have more power, but you have something they lack, intellect :D