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Game comments and reviews
Oct. 13, 2013
Melee attack hurts you as well, second jump is impossible as blue, second level you have to kill the last samurai before the second last one or there will be no way back up, ranged attacks clutter with each other and prevent the throwing of more ranged attacks often with white ninja, you can kill enemies by standing a block above them and spamming ranged attacks. But at least the music was decent. Didn't play any of the colors completely, I've seen enough of this game. But at least it was playable for the most part, however, that doesn't mean it was an enjoyable experience. 2/5
Developer Reply
Sorry you feel that way. But please let me clarify: -If you stab someone who hits you, will you still get hit? That's the concept I tried to make with the whole "melee attacks hurt you" thing. And the blue level: I realized that the other day and WILL fix it. Oh and the reason why I allow spamming is because if the aliens or samurai hit you once, HALF of your health will be depleted.
Sloppy game. Sometimes jumping on enemies hurts you, sometimes it hurts them, some obstacles can be impossible to dodge, bosses attack on a whim without warning, making it impossible to dodge some shots, can't see far enough ahead to time jumps correctly without jumping into another obstacle, if you just hold down the duck button, all you have to worry about is jumping, and the whole game is pretty grindy. 2/5
Oct. 01, 2013
You know, at first I didn't think the game was that fun, but for some reason, I'm actually having a pretty good time with it. And I'm totally going for that XBL Gold card X3
We have a WINNER!!!
One gigantic quicktime event, Sometimes game doesn't specify what it wants you to click, and sometimes the game comes down to pure luck, there was no warning or hint that pulling the catapult all the way back would kill you. The art design was decent, and the action actually was pretty cool, but I'm here to play a game, not watch the equivalent of a stick figure fight GIF file, but only a lot longer and with fruit. 2/5
2/5 Levels are easy, tedious, and/or boring. No music until you actually beat the game, which only adds to the "easy and boring" feeling you get. The levels that actually provoked thought ripped off of other puzzle games and level concepts repeated themselves constantly. The art style went to a simple cartoon drawing, and took away the originality of the first games. Sorry to say this about a game seiries that did so well in the past, but this really isn't a good game.
Sep. 25, 2013
The bowmen don't fire their arrows until it's too late to dodge, many times they are literally impossible with your huge hitbox. A flaw in an otherwise pretty good game 3/5
Sep. 20, 2013
decent. I've played better, I've played worse 3/5
Sep. 17, 2013
I've been playing game after game from the "Under Judgement" category to give my thoughts on them, and this is one of the few that I'm rating higher than 2 stars. The concept of the game is fresh and original, and while the game itself is simplistic, the concept makes it interesting to come back to and play again. As with what Monteh said, I'd like to see the children slow down as well, not just the timer. Going against what monteh said, if you slowed the main character down, it would be pointless since he would be moving slower from puddle to puddle. Again, decent game, but amazing concept. 3/5. And let me jsut thank you for not uploading just another platformer clone with sketchy controls or mindless top-down shooter that's exactly like the other 50, but with different sprites. 4/5
The game looked nice, and kept me entertained for a few minutes, but I wouldn't say much beyond that. Granted, this game was designed to keep you entertained for just a few minutes (like nyan-cat fly, which I personally think is over-rated), but there's no real reason not to aspire for something greater. All together, not bad for a game that weasn't made to try to reach the front page, but not really "good" either
This is not a game, this is a test. This website is for games, once you have turned this test into a game, come back and try again. 1/5
thank for your reply
Grenades are wonky and hard to use, no option to switch mack to sword to save grenades for later, if there is, it wasn't explained in any control tutorial, not even in the "Instructions" tab next to the description of the game, no way to turn around backwards, spacebar is a terrible key to use for any control because it is the least responsive key on most keyboards, and who would hold down the "r" key while running around to keep their radar open? It would have been better if the key toggled the radar, rather than holding it down to keep it open. I kind of liked the music, but I came here to play a game, and what I found cannot be called a proper "game".
AI continuously spawns obstacles in impossible to avoid places. I like that some obstacles don't automatically kill you, but only make it impossible to jump so the risk is still there.... but that's the only thing I liked about this game. I would say more, but I think the other 2 comments already covered it.
Not bad. Overall, I liked the hectic, yet strangely forgiving pace of the game. The dungeon is good to spice things up, however, 100 coins seems like a bit much to play the better part of the game, quickly turning the whole thing into a grind once you lose the first time. I would suggest lowering the ticket cost of the dungeon to 25 coins, and maybe having a little something extra to add to classic mode to spice it up so it doesn't seem like a chore to grind coins from. All in all, not bad, though, and especially not for a first game. Keep it up, and I wouldn't be surprised if you had a game that made the front page eventually.
Thanks for your comment !! I'm sorry for the grind part. Because this game is optimized for mobile device and inspired by Tetris, so we focus on consuming player's fragmentary time and ignored the difference between mobile gamers and online gamers. We'll keep going to make your prophecy come true. :-)
Aug. 26, 2013
The first 2 acts are enjoyable, but the third is quite frankly poorly executed. A good game should never have to resort to memorization for something that is not part of a puzzle, and many of the spears that are shot you have to memorize where they'll be in order to avoid them, almost like an annoying quicktime event. And in the fourth act, we need to se e further beneath us, as the very last part requires jumping both up and down and we need to be able to see if the tyrant's hands are extended on the platform we're jumping to. altogether, not too bad, but not too good either. With a little polish it could be pretty good.
Not bad. Great concept, just needs a little polish and I'd definitely say it has the makings of a front-pager
Jul. 25, 2013
Who the heck stashes money in their fridge???
Jun. 17, 2013
It gave me the bluescreen twice :/
Apr. 06, 2013
You really, REALLY need a "next" button in your text. Also, make it so clicking will skip some animations, it's a full 15 seconds between battles! and that gets annoying fast. Lastly, Try to make the cubes harder to pull apart when they're still alive. I can't tell you how many times I've lost because I knocked the other player over, just to have my robot's center go flying out of the back of the vehicle.
Grah! Those bloody curly parts!
Apr. 05, 2013
*grafix
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