It would be nice if rather than a wasted attack when the monster is already dead and about to respawn, the effort would go towards healing the particular particle.
Yeah, just now its only the concept. To get the feeling of core mechanic, and how works to conquer provinces. I will try to get ending when conquer center, and save to give some prestige layer. Thx by your time.
Great game ruined by a pay wall. Fun for the first day, then obvious you need to pay in order to progress. I recommend playing for one day, then quitting forever.
Thanks for the comment!
There is no pay to win mechanics in the game. You can even get blazons from a merchant for free with a fix chance.
We hold promotions in which you can get the blazon of the king for free. It can be bought from a merchant for crystals too.
Level Cap was a genius idea. Cured all the effort of trying to advance in the game. Particularly, like the way you implemented the new level cap after players well exceeded the cap preventing any chance of getting high scores for new players.
This game is great, if not for the absolutely stupid unexplained start. Started off fighting a training, then having 1 life and no way to heal. Then, go to the proper battle, but gaining no experience. Five restarts later, 'Oh, I have to talk to people to gain the exp, because cancer.' Put a bit of direction for the first bit.
I admit, kong is a f2p place. As such, I know you have to find ways to earn off your hours/days/months of effort to produce this game. That being said, this game really, TRULY does scream "Pay me" too dang much.
Maybe make the repair time based on the number of expansion blocks in the ship, then adding upgrades to reduce the repair time based on those block numbers.
Yeah, just now its only the concept. To get the feeling of core mechanic, and how works to conquer provinces. I will try to get ending when conquer center, and save to give some prestige layer. Thx by your time.