i like the game but bossfights arent fun if its just watching my guys wail on the boss for 10 minutes. either make them spawn enemies to make it interactive as the fight goes on or make them with smaller healthbars
it would be great if some of the items dropped that are purely for selling had other uses. i dont mean some kind of garbage crafting system but like some items seem like food, can they make me rest faster?
I have 1 suggestion. Make the mages basic attacks less influential, but support their caster style. In the early game any mage is played the same as a ranger, shoot it till its dead, rarely use skills. If basic attacks did less damage and regenerated mana, or something, I feel like they would feel more like wizards than rangers with elemental spells.
Absolutely something to think about. The ranger is getting implemented sometime in the next few days and if anything he's going to feel like the weak ranger since he has to use darts to produce his range attack. Regening mana is probably to powerful but reduced damage and maybe reduced range to something like 4 tiles so that the ranger (and thrown weapons) become the king of long range attacks. Thanks for feed back. TO EVERYONE: If possible please use the shiny new forums for bug reports, balance issues, and content suggestions. Makes it easier for me to read and respond to if you guys start threads and reply to each other with similar issues. Thanks!
after like 2 minuets the only use for the manual cooler was to reset mistakes and/or experiments with components. (also what do the heat exchanger and neutron reflector do?)
IT IS FIXED :) Thx for reporting!