its a solid game, except when you start to play on hard or higher. then its so one sided that the game loses all the fun. You need to be bale to run multiple missions on 1 square for one thing. And crippling the player by making production so low, while cranking up the zombie attacks is just silly. The harder levels should be possible to play and not so totally random...
and another issue, you can only have 1 element on a weapon. if you add a second one, the first one is lost completely.... you could have at least documented that, or put a warning when you compose.
i had an item in the compose area and the game glitched, now ive lost my best sword and over 20 stones that it took to compose it. this reason alone the game gets a 1/5. other issues: centaurs are ridiculously overpowered. no purchasable stones without constant reloads. XP curve is crazy.
has potential for a good game.
either make it so getting hit kills the combo, or missing a coin does. NOT BOTH.
and jumping just sucks. its hard to get a triple jump to go off well...
plus, what is the size of the hitbox on the coins? half a pixel?
im using Firefox v 3.6.16. the unity player logo shows the game loading, then the game screen goes completely pixelated (not white). The music does play however, I can hear that just fine.
while the premise is fun, the execution (ha) is not. 1 lame and insanely slow fist, no presents with weapons and a horde of nasties means that I basically die on stage 1 or 2 every time.
needs work, but is solid. the parts DO make a difference, not just the engine. essentially you just crank a cheap rocket unti lyou have enough to make the best one, then there's nothing left to do... make it faster, add some rocket control or more interaction
now that the multi fire has been made useless, and the other guns suck as well... this game isnt really fun anymore. The multifire now does about 25% of the damage as before, which is a painful change.