Generally I find this game very interesting and nice, but you need to fix these bugs, make fight faster with tips in first comment and make it more challenging - it's easy to finish now. You can add some resistances, like fire is unable to hurt fire skulls and fire scorpions.
Keep up good work! :)
about bug point 2: it's not that serious - right now I got 2 xp in another battle and lvled up twice, so it's still possible to lvl. But I think this lvling up should take place earlier, right after the final battle.
4. I finished the game with lockpick skill 5 - it's way to hard to get easy chests, no chance to get lockpick skill at lvl 50 without a terrible boredom. Make the chests looting chance more often :)
3. A bug: after completing the final battle, every time I choose another battle (in any place, even next to grandpa's house) and end it, I get the same message about freeing the land from the monsters, like I would beat the ogre master :)
2. A bug: after the final battle my sorcerer gained 600 xp which should cause several level ups. Instead of that I have current xp: 2812 and next level xp: 2100 which makes me unable to lvl anymore with that character.
1. It's way to slow... You need to click like 3 times in menu to hit with a sword or to walk... have mercy! Make default uses for a fields: if the field is empty, clicking on it will cause move to it. If there is a monster, clicking on it will cause walking to it and attack (or just attack without walking if there character holds the bow). If there is no possible action for clicked field, i.e. clicking on the monster out of range, make info appearing: "Monster out of range". Make possible to set the default magic attack for a sorcerer - it will be possible to attack without heavy choosing from the menu.