I love this game. Its well balanced, fun, and engrossing.
I am curious why all the lag though, most commonly when using the bow, it doesnt seem to be dependent on map size, number of enemies, or any other normal lag factor. I assume its not my computer, I can run somthing like skyrim to the hilt and I hope this isnt as intensive. So not sure whats up, but the camera and cursor go wonky if I use the bow for more than a few seconds.
Yeah after getting to the last boss, sure lets call it that, I have decided that the person who was lead on game design was, well, stupid,or very lazy. Please, please in the future, use some level of planning when making a game, there is a lot of randomness and waiting. There is no semblance of skill thought or strategy to play, this isn't even on par with idle games, which is a real shame because the rest of the game is great, but the meat of this one, the combat is worthless. This could be absolutely amazing, but instead its kind of a turd. 1/5
Please get rid of the sexist starting item with the bro cap,. this is a sub culture known for its derogatory outlook of women as well as promoting of other extremely inappropriate and undesirable moralities and social mores.
One of the issues I feel contributes to the lack of polish is the indistinct quality of the controls. Higher definition of buttons would lead to more interactivity.
There is a glitch with the jumping, if you are facing wall or recently touched block you can mega jump by mashing space. Very rudimentry, but looks like you getting somwhere on it.
Thanks for the comment. I realized the glitch now, I'll try to solve this. Again, thanks for the comment, that's my first platform prototype, it's really good to receive feedback to know how I can improve this.
There are a lot of good elements to the game, but the controls are weak, the puzzles often simply require a lot of waiting, and some of the gem locations are obtuse. Not bad, but by no means good,
Amazing game, I loved every moment of it.
There seems to be a glitch with the dodge and the wave charge function. I would be chargeing the wave then get attacked, reappear and then the next time I went to use the base wave with SPACE BAR it would be the fully charged one and I could hold it for an entire level.
Thanks for the comment. I realized the glitch now, I'll try to solve this. Again, thanks for the comment, that's my first platform prototype, it's really good to receive feedback to know how I can improve this.