Search for your favorite games...
Game comments and reviews
Oct. 21, 2014
For the love of god, get a flashlight
Jun. 20, 2014
Not much to recommend from this series. Please... make it stop
May. 29, 2014
Really good tactics game. Global tips: movement is far more important than defense. Best defense is let the aliens move to you - they are faster so use that against them. Check their attack range before you move your troops and remember exploding aliens have an extra hex of range. Going into alert mode with any trooper generally means poor tactical choice in that round - try to set a plan that avoids using it. Farro is sometimes okay because of sentinel, but his flamer is too valuable to restrict once the exploding aliens show up. Taylor's sprint should be used liberally, save Blake movement buff for emergencies. Woods' powers almost useless except accuracy buff if you know you'll have a tough shot that round. Mag mines are the best chokepoint defender - fire and forget that corridor for up to 3 turns! Never ever leave any soldier near a vent.
Mar. 27, 2014
I enjoyed this game - takes some planning but once you get used to the mechanics it gets easier. Traps should stay revealed though
Mar. 17, 2014
Impaling the citizens never seems to get old!
Feb. 14, 2014
Played for 10 minutes, high score of 4. Many many flappy birds died to bring us this score.
Apr. 30, 2013
There's going to be a worldwide shortage of little black squares after this game
Dec. 19, 2012
The turrets caused more hits to my shield than they saved... but still 759 in first run. Easiest hard badge I've obtained.
Dec. 14, 2012
Lots of fun. Disable pause - it's more fun in real time. Really frantic on the later stages trying for the gold leaf. Never found much use for defense mode, multiple symbioses and heal spells more effective at tanking a particular plant. Loved it.
Sep. 05, 2012
Best launch game I've seen - very original take. It's not a genre I like, but this one was great fun
Jul. 11, 2012
Well polished game. Great music. Could be a bit more difficult but very enjoyable.
May. 11, 2011
Level 40 you can afford a couple small mistakes, but they are small indeed. Whew!
Feb. 25, 2011
Very nice. Too easy though. Hope to see some increase in the tactical difficulty in future chapters. Ranger personality more suits a rogue - minor quibble though.
Feb. 18, 2011
Yes sniper challenge is doable - Perfect64 is correct - you must be moving on to the next target after you shoot. Make a pattern of the targets that limits how much you need to move and you will finish. I had 61 seconds many times before I finally beat it.
Jan. 26, 2011
Loved it. Guy's voice is instant classic.
Jan. 20, 2011
26 is evil. at least to me
Jun. 02, 2010
i agree on the coin question. It reduces to A+B = 34, and A cannot equal B. It works for any combination that sum to 34. I did search between 34 and 100. It accepts 66 which doesn't have workable A and B combinations
evade challenge: i found the antibullet field to be buggy, but blocks by the plastic shield do count as evades. kill all on lvl 17 except the last guy, should be a jetpack guy with gun. get to his normal range, activate slowmo and wait for his shot. dash towards him, then jump back away from him. he will fire again but you'll be heading down from your jump, so he'll miss. repeat this 4 more times. The slowmo helps time the dash and jump combo so you don't get hit by his second shot during the dash cooldown. The evasion doesn't seem to work well if your back is towards him, and i did see the evasion fail and plastic block happen on my third out of five, but it appeared to count as an evasion.
Apr. 29, 2010
rewind time is buggy
Apr. 16, 2010
this game is just a giant grind 2/5
Log in to access your games, badges, and more. Create an account to track your progress, earn badges, and join the community.
Use at least 10 characters with a mix of uppercase, lowercase, & numbers
Please check your email to verify your account. You'll need to verify your email before logging in.