Not sure if mentioned elsewhere, but an option to prevent selling your lvl 60 hand picked epics in the Auction House when they all get auto unequipped, similar to the save epic button when vendor trashing, would be great :P PS.I like your game
a few tips:invest everything in energy to get that first ascension. Use crystals to get from nexus 3-4, DONT waste it going for 5. Nexus 5 is no help for the first few ascensions unless you really want to draw it out. Concurrently put all your spare crystals into conduit elixir(5-pack) and try to always keep it doubled. Lastly you can swarmwarp to immediately fill energy after using a conduit. Just make sure your max is high enough not to waste it. NRG is the main wall.
Will there be any future updates? If not, you are missing out as this game has potential. Guilds/ 5vs5 arena/world boss, etc. Any of these would incentivize actually coming back and logging in. The dailies are nice, I suppose, but don't really add any gameplay value, its just a way to get currency. Oh yeah, why the minimum level walls in the campaign? There's already nothing else to do, if I want to throw my Broadsword against a Vega, why the hell not? Hope you are willing to expand upon what you've started, it could be a fun game, worth coming back to.
Thanks for the feedback.
I would argue that the character visual upgrades show 'some' sort of progression (more so than many (not all) idle/clicker games), but game-play wise once you reach the point of unlocking everything your right, progression or at least the perception of it would slow down.
Would be eager to here any suggestions you might have from your experience playing.
Thanks for playing.
Ok, so my initial response was a bit mixed, between hugely enjoying the game and frustrated at the few game ending bugs. I mean, who would have thought, day 1 beta release...my bad. So the dev seems to be on point here. Frequent responses, all the good signs this game might go somewhere. My save came back btw, ty. Here's hoping for many continued improvements to come. 5/5
I mentioned this in the chat, wanted to throw it here as well, but a large amount of the bugs are due to a singular issue, which when I patched, completely un-did Kong authentication, so I've reversed it for now. I'll figure out a work-around for it. If for whatever reason it happens again, I know to check for it now, so if so just know that it won't stay that way for long and that your progress isn't actually gone.
game breaking bug, on a few levels enemy units start twitching, and getting stuck in that state, unable to take damage, move, or just about do anything except make you unable to finish the level as they apparently count as still being there.
Did the crash occur after a specific action that you can remember? Did it crash right when you entered the level or into it a bit? Were there specific enemies present that you can recall? I'll look into this, any/all information is helpful, thanks in advance!
This game definitely has its issues, but strictly strategically speaking, here's a VERY important tip to players. If you find yourself with a LEET ship that mows over all your competition, do NOT get a killstreak over 4 wins in a row. After 4 wins you start jumping multiple ranks, after 20 or so wins, its huge. This is a very bad thing. Use your 2ndary ship to die after every 4 rounds to maximize your potential earnings this way. Not quite as important after the dailies were implemented, but still.
Greetings, ballzac! HeroCraft responded to your comment on Space Arena: Build and Fight!: “_Hello! There are plenty of ways that can help you earn credits and celestium.
For example, daily missions. _”. Ummmmm, where are these hiding?
Hello!
I am really sorry for misunderstanding. The daily missions will be in the game very soon.
Don't forget to check a game shop and take some resources from the free loot box!
damn, found out the hard way loading a savefile will cancel the challenge you are on :( Or its using my computers clock to go off of, i.e. 24hr challenge.
Hasn't been suggested yet, but great idea, adding to the list