They started asking for my money before i even played the game, ive played this before on other sites. Since then, the character looks worse (with all the same options) they removed the ability to chose a starter (used to be fire, water or grass) and the quests are less captivating. They added a one free try per battle to try to catch the "pokemon" so you have to pay for another shot.
The old version had the same delays for healing, and i like that the arena seems somewhat intact. Overall im disappointed in the "improvements" they made, that make it more about money or platinum over playability and fun ... 1/5 for being a poor excuse for a game i used to like
They started asking for my money before i even played the game, ive played this before on other sites, since then the character looks worse (all the options the same) they removed the ability to chose a starter (used to be fire, water or grass) and the quests used to have more or a storyline to them, and they added a one free try per battle to try to catch the "pokemon". the old version had the same delays for healing, and i like that the arena seems somewhat intact, but Overall im disappointed in the "improvements" they've made and it makes the game less playable and more about how much money can they drain away.
These are all detailed when you first encounter them and in the "help section" but there were requests so mini game lists
(Rocket Rider, click when green cue appears, hold till you win) .. (Balloon, hold, release when green cue appears,win) .. (Sheep Plane, hold, win) .. (Trolly cart, click when and only when green cue appears, win) .. (Shark, click as fast as possible, win) ... (Rocket Badger, click when you see green cue near target, win) .... (Ufo, click when green cue appears when circles overlap, repeat, win) ... (Glider, pretend your playing one of the million flight distance games)
i like the 300 foot face slide when you get past the biscuit head and are slowing down, a real sense of accomplishment and udder failure combined.
Game has potential, but its so similar to endless amounts of games, for a while i felt like i was playing a simplified burrito bison. Some angle controls (not timed) and a bit more control over what creatures i can encounter at what rates, like the default ones, and more HUD including height, speed, maybe a last enemy hit indicator (for same type combos). Most of the achievements are based on pure luck more then anything else, and have almost worthless cookie bonus' especially for late game.
um yea, these games seem to be getting easier, would have been nice if santa put a fight, or was in a huge tank that took a few hits or some sort of hp meter for the enemy's (like tanks). I dont think ive ever looked at the worm HP bar for this game
its kind of annoying when someone half your intuition hits 100% in a match .. and even with an almost constant 40% dodge I rarely dodge in pvp. other then that it would be nice to see a skills or some sort of powers introduced. And the battle moaning/grunting really need to be fixed.
its a solid game, but i wish that that it was a normal game (like pre-gamestop kong had) i wish it wasn't a pay to survive multiplayer. and unfortunately its a somewhat buggy game .. like disappearing tiles that i need to reload to get back etc, or tiles refusing to be created
I feel like this game is a step backward, controls feel blocky compared to the other games in the series, i do like the team an craft elements, but it seems like this game lacks alot of the details that the others got right, like backgrounds, drag/drop, a storyline ...etc
yea ive noticed that some platforms seem to be drawn as part of the background cause some games ill have 4-10 platforms that dont want to be used so a go right through them, doesnt seem matter if the parachute has just deployed or not. Happens on wooden ones and clouds that havnt gone poof. and after i rocket up to stay alive, the platform will still be unusable.