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bamieten's Comments

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none

Play none

Nov. 28, 2008

Rating: 0

these pranks are bad for Kong.

DropSum v1.3

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Nov. 28, 2008

Rating: 0

brain size: raccoon speed: sloth offended: totally rating: 4/5

Telepath: Psy Arena

Play Telepath: Psy Arena

Nov. 09, 2008

Rating: 0

When playing on the author's site, save&load work fine. Even after *flushing web history *cleaning all kinds of cache with CCleaner *switching computer off. Now i'll be able to see how far i'll get!

Telepath: Psy Arena

Play Telepath: Psy Arena

Nov. 08, 2008

Rating: 0

Love this game, but sadly can't reload a saved game. (I did buy a name, in case that's necessary. This name showed up in the save slot, but then "no saved game detected"...) Therefore I won't rate it.

Multiplayer Snake

Play Multiplayer Snake

Oct. 19, 2008

Rating: -1

One addition I would like to see: the automatic closing of a "game" when no actual gaming is detected for several minutes. ATM, many "games" seem open, but they are solely used for chatting purposes. One "game" is even called "Go Away"... If people want to chat, they can take it elsewhere. I came here to play.

Multiplayer Snake

Play Multiplayer Snake

Oct. 19, 2008

Rating: -1

Very nice game!! 1 programming weakness: sometimes it is unclear where your keypresses go; to the playing field or the chat window. my solution would be: 1. As soon as the chat window has focus, make it a different color 2. Start the game with focus on playing field; only switch focus to the chat window when an alphanumerical key is pressed, or the chat window has recieved a mouse click. As soon as Enter has been pressed, move focus back to playing field. (or when playing field has been clicked.) btw, not explaining "press space to start" causes players to start conversations:)

Wooden Path

Play Wooden Path

Oct. 19, 2008

Rating: 0

fun. good level design: hard but not impossible. block handling too erratic to take Steps Count seriously (but it doesn't hamper play). nice sounds. no badges. it didn't show my hi-score as promised. 4/5

Prism- Light the Way

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Oct. 04, 2008

Rating: 0

please remove timer to make game playable. 2/5 for looks and originality

Jelly Blocks

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Oct. 04, 2008

Rating: 0

70% stupid levels, 30% real puzzles (but not too hard). for that i would rate it 3/5, but it is fun playing so 4/5.

3D Logic 2: Stronghold of Sage

Play 3D Logic 2: Stronghold of Sage

Oct. 01, 2008

Rating: 0

Lvl 23 hardest by far, only one i didn't solve (should hand in my badge...) Now I need 3D Logic 3.

Fantastic Contraption

Play Fantastic Contraption

Sep. 20, 2008

Rating: 0

Unpossible: http://FantasticContraption.com/?designId=1892207 Back&Forth: http://FantasticContraption.com/?designId=1845979

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