How come I can't frikin make my guy dissapear? Did the shootorial leave out a piece of code? I put all the correct functions for the explode and added explode() to my update health function but It doesn't explode.
Include a save file of recordings of different drums we saved and whole drum set rhythms we saved. To make the game even better add like 5 drum set rhythms you made yourself already saved into the game when it boots up. Do this and you will have one heck of a game that will no doubt score you five or four and a half stars. Include lots of Kongregate sponsorships, and you can make a bit of money off of this game since it WILL BE SO POPULAR if you do those things. HEck, add in some of your own stuff like: effects or backgrounds, layouts, a menu, modes(simon says?), user sharing online, PIMP OUT THIS GAME!!
you should: When you click on drum piece of drum set or symbal, a window pops open, the window says: 1 2 3 each number has a different beat. You click on whatever beat that you want for that particular drum. PLUS: If you do not want to use those rhythms you can record your own. As soon as you click, it will start recording. Wait 5 - 7 seconds of not clicking, and that particular drum starts playing the rhythm you just recorded.
i just figured it out!! all of my ships can now appear more than oncE!!! The secret: make sure the class of your enemy is EnemyShip if you copy and pasted the code for attaching enemies to your stage. The reason: if you look in the function: root attach, you will find in quotation marks, EnemyShip, that is the thing you will attach to the stage. if your enemy's class name is different from those in quotation marks, then it will not work. Note: you can also just change the text in quotations to the class of your enemy. I'm happy now!!
DOUBLE PASTE!! it is that important.
i just figured it out!! all of my ships can now appear more than oncE!!!
The secret: make sure the class of your enemy is EnemyShip if you copy and pasted the code for attaching enemies to your stage.
The reason:
if you look in the function: root attach, you will find in quotation marks, EnemyShip, that is the thing you will attach to the stage. if your enemy's class name is different from those in quotation marks, then it will not work.
Note: you can also just change the text in quotations to the class of your enemy. I'm happy now!!