To answer your question on how to show the information:
Determine what the basics are that a player needs to know to play all of the game. Then explain that in a compact way. Consider these:
1 A Bestiary: Add an "Information" option to the main menu that contains all aspects in the game which are explained there.
2 A First Time Manual: When the player goes to for example the inventory screen for the first time, you give a short tutorial on how to use crafting materials etc. You can add a button to do the tutorial again or combine this with a bestiary so the player can always read it there.
3 A Tutorial: A small mission in which you make the player do/read things. Example: Pick and place tower, mention hotkeys, hover over enemy for stats, send next wave, click tower to view stats, upgrade tower, remove a cabbage, craft something, equip and item, etc.
You can combine methods or come up with another. Good luck! And thanks for taking my advice earlier and adding hotkeys! :)
Hi, I played for a bit and I have some comments. I like that the paths are automatically generated, even though that might increase the difficulty of balancing the game. The game looks pretty cool even though you have simple graphics. There seem to be a lot things in the game (global upgrades, equipment, crafting) but it's all up to the player to find out how to use any of it, there are no descriptions of anything. I found out in a game that I can actually upgrade my towers, but nowhere did it say anything like that. Also, the difficulty seems a bit weird, it's either really easy or really hard. I'm working on a tower defense game myself so I won't judge, it's hard! :) But yeah I hope you can improve the game. One thing I would recommend is some hotkeys for placing towers. Good luck!
Thanks for the feedback! How would you have liked for me to explain how to do everything? The balancing of the random map system has been very tricky, and I purposely left it a bit wonky as I personally enjoyed watching myself getting complacent and then getting utterly destroyed when I wasn't paying attention :P (yeah, I'm a bit crazy... might change that)
It would be nice if the "fastest" low graphics option would just disable the cosmetic effects and time consuming stuff like flashy lights and chest opening scenes.
A note for interested players: The maximum amount of same-level-same-cards you can have is 8. If you get any more you don't actually get them (So upgrade you cards in time). Another thing to keep in mind is that when you have two legendary card (cards with stars) that are the same in a deck, if you play the second one while the first one is still alive they both explode (I haven't checked this for all cards, but it happened a few times for me with Magistralis).
Sometimes it is a little bit unfair :p (Like the AI playing sabotage multiple times and using relentless assault in the early stages of the battle). I 5/5'd this a long time ago, but usually when I come back to game I rated highly they are a bit disappointing. Not this though, this game is awesome :D
Yep, I forgot to mention that on victory screen, but there's some information about it in the guidebook. However, I don't remember the exact algorithm, but as far as I remember, you will receive 3 stars if loose less than 3 hearts, 1 star if there's only 1\3 hearts left, and 2 stars in other cases.
Thanks for the detailed feedback. You have some good ideas :)