My Obelisk (0:45, 87 parts, no crashes):
eNqVkFFy5DAIRAEhhABZOzUZT/Yae5dU7phLJu18pWq/oq5XIL
ttNWKi14PeH0nxd1H8IYpFK4qqinhWgsVz8IrBBQhwjAP1QA3U
QC3UuvbwBXx1gf64qKgsr1V+5Iq9VtjsZjPVKM1ILGKOMYc0Vm
ndUd3CDcD3nNq6iq0clvgmp8VDe5za7dnGeGlCexnvMhvS8SNx
FnMRy5JuBY81CR/AZUriSDIWhn903mTT0uYMs4Q/4K8h3wEKZ+
DIyD4iDePh9TI8790eyOZttC3SbuB+gfx3wx5ss7ZV6F93vqSs
/RK6JwZ8tl174TaqKwsGZHZBKCFJQIRgCyR3z2Lf1S90oY/JGg
i9FztGcHcwurqxbuoXvom9cKGFy8NY372jB+4ItxWSLTfofkkh
u9sN2iCxK5B6w7hA+aGvQXr2085xOv1Ybx/03/rE+s0zpf35Bd
ajH0Y=
I don't think anyone can make it faster.
I think the game would benefit from added scoring and metrics for your solution. We have run time and part count. I'd like to see metrics on smashed parts or wasted resources. And perhaps a combined rating like "dollars profit over 1 month". The game might even attempt to determine separate measurements for latency and continuous production rate.
This allows those so inclined to set their own goals and rules, yet doesn't make the game less accessible to those who are struggling to complete the levels.
This game borrows (openly) more from Manufactoid than from Manufactoria or Codex of Alchemical Engineering. Manufactoid is by the author of Codex, but is lesser known, probably because it's not a browser game. It allowed program code to be written in a language called Lua to coordinate factory operation.
Czech Flag in 0:42 with 70 parts:
eNoVz0tOQzEMBVA7sX0Tv6S0gPjM2AsSC0DqBqgqgcSACROWxC
rYWbl50dHNz7Geyu7553x6f3o9f32/fX6cbnfysoPkVMmhOodr
HzbaGiiSKJqok0aiL5wL90Vz78y28I4xTfMxZj60mfeYeWdMn3
kIvu18MQgr2QPaQ4uHREQHhYdzHQRqhgQswz2djPO6kuC+WbcN
1NI27kZsFp3aFgGmbwhjWiJqWmOL1sgrq9iuUiFdnFiuNSBWoC
i45t9PDVWtTuD54rWE8x4PzIaaDxYPrgmjRBu6j5suesCvyPFy
kePxIrJS+Jlc/f0DRZkWjw==