Completed the game on 2nd try, I had lots of gunners first try but I figured that for the strong attacks from 1 side it was best to only have 10 gunners/heavys, so they get all the experience, and it worked. I got 6 gunners asap, then a heavy and a machine gun, then 3 more heavys and another machine gun. Did the mortars last because they will level up to maxlvl quite quickly, and will just be stealing kills from your men if you make em too early. after that I just filled out my ranks with 8 repairmen. At the first few waves of flying bugs, have your gunners run around and let your machine gun(s) do all the killing, you want them to lvl up asap.
pfff 5th challenge isnt easy, after I finally won with teslas, I got like -5000 points because of the garbage. I beat it now with flamethrowers though, the smog is much easier to handle than the garbage the aliens produce when killed in another way. Just make sure you produce very little smog. What I did was: oil well - 3 nuclear plants - lab - metal mines - another lab - upgrade nuclear - factory - engineer- nuclear dump - truck(s) - landfill - nuclear plant - upgrade nuclear - 2 farms - lots of flamethrowers not only near base but all over the map to slow the aliens down - be slightly lucky in surviving the first night without too much stuff getting destroyed - after first night, get more plants, more labs, upgrade everything, lots more trucks, and research electric for trucks, or your flamethrowers will run out of fuel.
The weird thing is that adding extra seats seems to be a bad thing for your revenue which is rather counter-intuitive. Because the extra seat upgrades also give extra revenue, you will make more money, but the same upgrade without the extra seats is better. This is because with super fast serving speed, you can handle any number of customers even at the last days. Extra seats just means you have to hire more employees to be able to handle the customer flow, and it seems to have no benefits.
@RubixcubZ Just beat lvl6 on extreme with an extremely lucky chain of shields, bullet times and nukes etc, I was basically immune untill there were only a few zombies left to clean up. Seems theres no boss, same ending as other modes, and nothing happens standing over the circle at the right.
Behaviours: 1) Fertile: green breath, breathe on fields. 2) Fiery: red breath, burn people/houses. 3) Healer: blue breath, heal wounded (not dead!) people. 4) Necromantic: blue breath, resurrect dead people. 5) Rampaging: red breath, kill the attackers (after the castle). 6) any breath, do nothing. 7) Wild: green breath, breathe on trees and houses. Titles: Guardian: Settle in Castle + Fertile, Healer or Reclusive. Tyrant: Settle in Castle + Fiery, Necromantic, Rampaging or Wild. Watcher: Settle in cave + Fertile, Healer or Reclusive. Scourge: Settle in cave + Fiery, Necromantic, Rampaging or Wild.
This is game messes with your brain, I played a few levels with the 'straight' pattern, and not my whole screen seems to be moving up after stopping the game.
The gambler (3 cups): When playing its purely luck based, the ball is under a different cup each game. If you report him to a guard, you will get a gold reward at a later level.
The captain of the city guard is called Lar.
Finding the dog:
The Trees Grow – Go North.
A Small Clearing – Go West.
Water Glistens – Go South.
The Path Narrows – Go West.
You Encounter A Grove – Go East.
Several Thin Lights – Go East.
You Come Upon – Go East.
Thief quest:
Leaders name: Anya
Axes: Wait 6 seconds
Buttons: luck-based, different each game.
After defeating Anya: killing her gives 2 runes and some gold at a later level,
leaving her alive gives nothing.
The answer to the Jester's riddle: Crimson brotherhood
Fight against Gok, when collecting herbs:
- Charge ahead into the rubble
- Dodge through legs