the end is overly hard, the beginning and middle overly east. and yes, i prepared myself for the end. It's repetative, which is sad, because other than the monotony it would have been a fun concept. 3/5
Fun concept, but hard and not particularly engaging. control over units is basically Nonexistent, and the troop adding system just wasn't interesting. 3/5
wow...this game is so retarded. obviously, Juicybeast never graduated past sixth grade. Gameplay is repetetive and boring. not completely horrible, like Stickwars, but nothing new or fun here either. 2/5
The end boss is way too hard in the first campaign; then again, I suspect that's what the Legendary Lure is for. 5/5, and I find clerics, rogues and fighters are very powerful.
Horrible, Horrible game. Being hacked is almost inevitable, and the game is buggy as hell. even when you get around to the actual game, there isn't much in the way of variety. Finally, take down the freaking advertisements! They make an already unpleasant experience that much worse. 1/5, NEVER playing this again.
Dull and unimaginative; coupled with a shameful physics engine and boring, repetitive level design, there are no redeeming features to this game. Fragger was both funnier and more fun than this. 2/5.
Simply beautiful. Kajenx creates an adventure that felt more like interactive artwork than a flash game. Simplicity makes it easy to pick up; the rich, layered graphics and prevalent emotion of quiet pathos kept drawing me in. 5/5, and people have a lot to learn about atmospheric design when creating flash games.