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Baturinsky's Comments

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Void

Play Void

May. 07, 2009

Rating: 0

Oh, thanks, I'll fix that too.

Void

Play Void

May. 07, 2009

Rating: 0

Hmm, no, I can't see how relogging can change anything...

Void

Play Void

May. 07, 2009

Rating: 0

Hmm, that may be caused by the fact that shop's stock available for you is update only once in a while, while enemie's stock is always up-to date. I'll have to check, but I think that about five minutes (real time) in map mode (unpaused, of cause) will be enough for all shops to restock.

Void

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May. 07, 2009

Rating: 0

Now that I'm looking at the code, this may be caused by saving when your ships is just destroyed, or something like that. I'll try to reproduce this...

Void

Play Void

May. 07, 2009

Rating: 0

2ulimitedpower Prices are not random. Generally, better pieces cost more money. But sometimes you can find something very good for sheap, or a pricey junk - but that is like in the real life:) And jobs will give you more money at higher levels and/or in more dangerous parts of map (i.e. right bottom corner).

Void

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May. 07, 2009

Rating: 0

2cainam Also, try to refreshing browser, if saving and restoring acts strangely. I'll check code meanwhile for possible bugs, but it's hard to understand what exactly is happening by your description.

Void

Play Void

May. 07, 2009

Rating: 0

2cainam Are you trying to save just after starting a new game? Save is not working at that moment. If saving is not working later too, then it is a bug.

Void

Play Void

May. 07, 2009

Rating: 0

In fact, ships are not always assist attacked allies. There are some limiting factors. First, ships don't call gor help when they are over 75% of health. Second, ships that are low on health themselves, or fighting someone else already, or have killed several ships already, are not interesting in fights either. So, if you want to cap someone without unneeded attention, you can aggro him, and then lure to some place where he will have no one to help him :)

Void

Play Void

May. 06, 2009

Rating: 0

By "goods" I was meaning commodities. Their prices should raise too. As for equipment - there are no caps. Equipment stats grow with each tech level. But besides tech level, there are modifications ("light", "heavy", etc), and also some random variation of parameter. And price is derived from all that. As a result, items with identical stats may have different price, if they have different tech level.

Void

Play Void

May. 06, 2009

Rating: 0

Sure - I'll make different icons for different weapons. And also I'll make prices for goods raising over time, to keep up with raising of other money sources.

Void

Play Void

May. 06, 2009

Rating: 0

2Impet Congratulations on your great victory:) I gotta nerf that cobra some more. I'm working on stations now, after that I'll move to balancing equipment, including hulls. I'll think about your suggestions about messages and showing ship info. I have ideas how to fix that already, but that will take some time:)

Void

Play Void

May. 06, 2009

Rating: 0

2Axil Well, trading is really not that profitable. I'll see what I can done with that. Meanwhile, try Collect missions -they are more profitable than just trading. "Other side" of the map is the most dangerous place, so if it's too hard for you to survive there, try moving back to top left corner. There are 30 ranks, but only first 12 of them have distinct names - after that it's Elite+1, Elite+2, etc.

Spewer

Play Spewer

May. 06, 2009

Rating: 0

Everything is cool but vomiting theme is bleagh. What's next, Poop:The Game?

Void

Play Void

May. 06, 2009

Rating: 0

Btw, there ARE mineable asteroids in the game. It's one of station types, that is looking like an asteroid with a shute. Unfortunately, you can't mine it youself, but can generally buy what it's inhabitants mined and processed (i.e. alloys).

Void

Play Void

May. 06, 2009

Rating: 0

2Axil 1) It is done, in fact. Enemies are harder when you go further from starting place. 2) Done too:) Prefixes like "outdated" or "advanced" before equipment names shows it's relative tech rating. And You can find better (and more expensive) things in more advanced stations. 3/4) It's not easy to do, but I'll try:) If not in this version, then in the sequel. 5) It's done too. Different hulls have different uses, and have respective slots and parameters. 6/10/11) I don't think that will add much to gameplay, but may be. 7/9) That's probably for the sequel. They will be actual war with stations building, capturing, etc. 8) I'll think how that could be done.

Void

Play Void

May. 06, 2009

Rating: 0

Hmm, blue stations ARE too near to starting location. I'll try to fix that. And probalby I'll also have to write about "skipping time on station" method in a big letters in map mode, becase people seem to have problems finding it. But, why would someone want to open inventory in space that often? As for negative money - I think I have fixed it in last version... If you still have that problem, save game and refreshing page - may be you still are running old version.

Gimball

Play Gimball

May. 05, 2009

Rating: 0

Lack of common style. Uncomfortable controls. Idea is ok, so are levels, but not that exciting.

Void

Play Void

May. 05, 2009

Rating: 0

Here, game is updated. All reported bugs fixed. Major changes in ship's behaviour. Now they sometimes fly in packs. Also, attacked ship will call reinforcements from nearby stations, and will be assisted by nearby ships of same faction. And also, ships will try to shoot down rockets fired at them. Not that they are too good at that, but at least now they try:)

Void

Play Void

May. 05, 2009

Rating: 0

Oh, right. Thanks, it really is possible to get negative money this way. It will be fixed in next update.

Void

Play Void

May. 05, 2009

Rating: 0

2ulimitedpower Have any idea how has you got negative money? Try selling some equipment to get positive balance, or kill some smaller ships - you get money for each kill.

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