can't really go on playing, cause the game keeps lagging out.
nether - having ~30 of the 3 workers the game times out after a few seconds and i can't play.
We'll optimize it when we do the next release. Until then, you can make as many pigmen workers as you want. If it starts to lag, use the Porkifiers to kill some of them off.
Once you have Dubstep-engine and Spearhead-Body it is pretty boring.
Why is it, that this one engine is so much stronger and cheaper then the other rockets?
And why is this uncontrollable Body so light and incredible fast?
the game can likely be finished wihtin 2 hours.
but the highscores... some people have played the game for way too long, like 2 years straight destroying 40 enemies/second isn't enough for that.
The game has several bugs, some parts of it are not described at all (how water works) and bonus-ticks don't work at all cause they rely on a 3rd party site to function.
And add to that that the bonus shop always works, with prices in the range of buying a new game.
The gameplay actually isn't that bad, just too slow later on, but those things mentioned make me rate it 1/5.
The heat-transfer with heatexchangers really needs to be reworked. 2 Thermonuclear Cells producing 100 million heat surrounded by heatexchangers leading to some generators that can take 150 million heat - and the closer generators just overheat ......
Why don't they distribute the heat evenly? Or just show somewhere how they work.
(And heat transfers strangely anyways - with the same number of nuces feeding some generator the direction the heat is going can determine if it can handle it or not.
That game still needs a LOT:
Descriptions - what do thos ethigns like the maid do?
Clickable fields - i wanna see how far upgraded each part is or if i have bought it already.
Auto-rolling.
And the Jail is far too long/expensive.
At around 1.5k/second but the jail costs 200k.
@Chwooly looking a tthe game would then have been far faster than writing a comment.
the game is designed rather simple and intuitive.
When crafting/Forging something the game tells you the price per item.
If it was any other way, it would be pretty confusing and you'd have no way of directly comparing different items for their price.
You also always se the amount of items you got.
If you sell ores, you will see that you got 1x package containing XX ore and the value of the whoel package.
If you sell more ores of the same type and the package-size is not the same you will see several packages all with different value.
How could the game make it any easier to understand?
@Muskar Have you even looked at the comments downvoted?
They are mostly complaints about stupid things, or stupid ideas.
One person complaing that ores don't get worth more when you got more of them - why would they? 1 ore will still stay the same price no matter how much you got.
Or to allow to upgrade 10x when that has been possible for a logner time already.
Or to include the crits in the avrg ore/sec - has been that way already.
A big part of the comments is just retarded.
And bugs don#t belong to the comment-section - that is what the bug-report button is for.
@ninja_Zor: It does show.
move your mouse over the upgrade-button and it hsows you the needed money. Hold Ctrl, and you will see the money needed for +10.
(Don't know for mac)
So this game with nearly unreadable bad texture-text and little gameplay has a price of 15$ ? You kidding? Just nope nope nope.
A poorly done game that i for sure won't recommend anyone.
The numbers are rather easy to interprette:
Its a floating-opint representation of numbers. e+3 means 1.000, e+5 means 10.0000 (its the amount of 0s 10^x)
Its not awefull.. but many things are not good:
The Grid of the Sphere is too large... everything looks way too edgie that way.
Nor can you make details like this.
The color-selector needs some changes:
Atleast label the 3 bars as Red-Green-Blue.
A way to enter RGB-values or the Hexcode is needed to reproduce the same color
A Pallet to save ifferent colors would be good too.
When you just want to re-color a part, you gotta change the height too, or it won't paint.
Some 'Tools' would be nice, like Line-tool, Circle and Sqaure.
A way to flatten things, a way to rough them up, rise and lower (instead of only setting to a fixed value)
And something to smooth or sharpen the edges.
A Save-Share-and-load System would be nice too.
We'll optimize it when we do the next release. Until then, you can make as many pigmen workers as you want. If it starts to lag, use the Porkifiers to kill some of them off.