Please create a option to buy monster lvs for all multiple or all available chars the selected amount simultaneously. Maybe add a small button next to the times-X that toggles between single & group Lvs ups.
Please add a multiplier or something to tap damage so that there is a reason to invest points into it. It becomes pretty useless once you start gaining some ok dps.
So did your purposefully nerf the Dark Knights gold gain because i have around 500,000 DKs and the gold boost is pretty small compaird to how it was a few days ago, this actually has made me hit somewhat of a standstill and I can no longer progress and a good rate
We have not touched the gains at all, we just updated the tooltips to accurately display what the multipliers are doing. However, next update I have greatly reduced cost to buy stuff because I am already aware of the standstill problem. I'm fairly sure the next update will fix this, have a little patience and it'll be out soon! Sorry about that. ~Taiga
Hears a thought I see you have an map the says the "Known world of Ederov" well what about the Unknown part? What about if you made it that if you conquered all of Ederov there is a demonic Underworld restart option that changes that maps and carries over some of your stats and bonuses for previous games and provides a greater challenge.
That's an idea. Current plan is to have an Exploration achievement after the last country is conquered which zooms the map out to reveal a 10x larger world with 3-4x as many nations to capture. Maybe have it go both ways depending on how many dark knights you have at the final country. I'll keep the underworld in mind!
You should be able to "Garrison " troops onto countries under your control in order to upgrade their output and if its eventually included prevent uprisings
I feel like because the cathedral takes so long to produce its gains aren't worth its price, maybe upping the speed or the amount of gold/troop income it would be more viable but until then its pretty impractical.
The reason the cathedral is slower than the other structures is because it gives troops and gold. I don't feel its purpose is to mass all points into it but it does serve the purpose of giving you gains to both statistics. We will look into a better way to handle it though. If we increased the speed it would give you a ridiculous lot of troops in a shorter time. Since this game is idle, people tend to forget it and come back a couple days later, the troop gains from Cathedral at that point would be insane. The Cathedral gives roughly 10 times more gold than the goldmine but is a little less than half the speed of the Arena. it gives 4 less troops than the castle but 8 more troops than the Arena (base value of 11 troops and base value of 400 gold).
The Cathedral takes 360 seconds to finish, the goldmine takes 8 seconds and the Castle takes 300. I hope these statistics help. We will definitely take any suggestions people make about it into consideration though! <3 Taiga
So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to a few different play styles. Now I know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.
So once your E-Regen reaches a certain point there is no reason to invest in Energy and skill usage and ends up becoming about as standard as normal attacks, I feel like there should be a way to level up the skills to make them more compatible for the later levels or grant them special bonuses maybe on a small upgrade tree that can allow for the skills to be specialized to few a few different play styles now i know this might make taking down monsters a little easy but give some of the monsters abilities that would make them more deadly and add a little more difficulty to compensate for the upgraded skills some like giving the Orc Witcher the ability to cast a debilitating curse on you. I feel like this would spice up the combat and make it a little more interesting. I have tons more ability and skill suggestions but i still want to work em out a little more before presentation.
I'm very sorry about this. I understand how awesome those items were, but from a balancing point of view I had to remove them for the time being. I'm working hard to find a good way to put them back into the game.
This game really sucks without heirloom items thats one of the things that made it fun now its super boring sorry dude but this is dead unless you do something drastic.
So when I reset the game the amount it takes to upgrade my minions stayed the same from my last game which has made it impossible to make enough money to progress.
We have not touched the gains at all, we just updated the tooltips to accurately display what the multipliers are doing. However, next update I have greatly reduced cost to buy stuff because I am already aware of the standstill problem. I'm fairly sure the next update will fix this, have a little patience and it'll be out soon! Sorry about that. ~Taiga