Must have missed the game on its first badge! Very fun, agree that the flashlight having issues with places designed to be dark is rather confusing. Dragged up to five stars due to the developer answering comments- thanks for paying attention guys!
2/5 for me, cursor lags on even a high end pc on minimum settings, bad spawning systen and a difficulty curve thats all over the place. Good AI allies and a lot of content drags it up
Level 1... huh, it's just risk with neutrals. What's all the fuss about?
Level 2... ok, so there's also fog. Nice, but still not sure why everyone loves it.
Level 3... WHAAAT??? This is amazing!
Sigh, more broken English. If I'm gonna be on a game for ages to get the badges, I'd rather be reading correctly constructed sentences. This is gonna make me quit early...
Really enjoyable game, reminded me of the old 2D shooters. Actually quite like the lack of melee attack, it teaches you to conserve your ammo. Far too many shooters just chuck ammo at you all the time, making accuracy totally unnecessary
@damerdar - It might be the bazooka, I managed to get 9 kills for the bazooka achievement before I'd even unlocked the weapon...
I may have missed something though
Poor tutorial with regards to the actual game mechanics (it doesn't actually explain most of how the tentacles work), and the difficulty curve is absolutely everywhere. Not bad, but not great.
Very fun game. My only complaint would be that the 'random' events seem like they come up in relation to how well you performed during the day - I was closing in on a really good win with all cities 100 %, before being hit by negative event after negative event. After about five of these in a row, I was down to just six planes with five different raids. Four raids got through and, lo and behold, positive event. It's just very irritating if you're productions are on a very fine line. That said, it's a minor complaint and I really enjoyed the game.
I found it a bit irritating really. The concept was brilliant, but any level of any difficulty tended to end up with a resort to spamming any unit you could click rather than having to think about the type you were choosing - and hoping the rather clunky controls worked as you wanted them to. Would like to see a sequel with a few of the criticisms here taken on board.
Would be a lot more fun if the deck drawing was actually random. The amount of times I have received all my pillars in one huge block makes e certain that they seriously messed up that bit of the game
No worries, I just wish we had the time to fix some of the bugs ( the sticking in holes one never happened once during all the beta testing ). Thanks.