Nice, but a few comments. Firstly the mute-button should work throughout the game, instead of having to press it for every new level. I'd like to be able to go diagonally. And the obstacles should be better defined, so you don't die of touching invisible corners.
I rather like the way the answer is typed. Because it's usually efficient to calculate the answer from right to left. I prefer a total mute button instead of just a music-mute (not a big problem though, since there isn't much sound)
It's no good. There are quite a lot of similar games, better than this one. The current levels are no challenge at all. The idea of finding the real happy block among loads of others, is a bit shit.
Not bad indeed. Two issues. Firstly the explosions and gunshots aren't muted properly. Secondly the performance is not too good. The game is like a slideshow at times. I'm running an average PC, so the game should be running rather smoothly. This is a real issue you should look into.
there are better dragracing games out there. All races are exactly the same in this game. Doesn't matter which car you're driving, it's always 5 gears.
also it seems like both camera angles are too far apart. And you should be very careful about objects accessing negative z-axis (i.e. getting into the 'space' in front of the monitor). It's very uncomfortable.
indeed, it is not cross-eye 3D and luckily so. I would suggest an option to choose between cross and parallel 3D. It shouldn't be difficult to implement (just swap left and right).
It's beautiful. Very nice indeed. But I feel the graphics come at a cost, because the game becomes barely playable because of lag. Even with the graphics set to low. I'ts not like I haven't got a decent PC (or like there's the need for one to play casual games), so that is a serious problem.
It starts waaay too slooow... Takes more than two minutes to become slightly interesting, another half a minute to become kind of fun and challenging, just to become too difficult in another half a minute or so. It looks great, the controls work, it could be fun to play. But I'd prefer it if the game started out on a higher difficulty setting. And the difficulty shouldn't be raised this quickly.
Yes, I meant change it when current colour is no longer presents on the screen. In my opinion it gives an additional challenge, because you need to keep a gap so you can remove the color with your next shot. You might as well keep it in this format, since it's a bit easier than your average bubble shooter, you might find a different audience for it.
I have done click learn.............